My immersion problem with Naval warfare

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wallas
Posts: 219
Joined: Fri Feb 04, 2005 4:43 pm

RE: My immersion problem with Naval warfare

Post by wallas »

ORIGINAL: sPzAbt653

But I don't want to manage all these minor naval and air units in order to paint a strategic picture of the naval situation. E-boats and scout planes in a strategic level game ? [:(]

Then do not spend your MPP on a naval units, moving a single naval unit takes like 35 seconds but yeah I guess that could be considered tedious micro manage by some [8|]

One e boat counter would represent roughly 100 e boats and that in my book is a macro unit. I understand where people are coming from on this issue, but I personally feel the best approach is give people the tools in the toolbox and lets those that want to hang themselves sailing around blind do so. That said the game is great and the developers know what is best and either way I will enjoy the game.
Rosseau
Posts: 2951
Joined: Sun Sep 13, 2009 2:20 am

RE: My immersion problem with Naval warfare

Post by Rosseau »

As far as scouting platforms, as wallas suggests, I believe this can be easily defined in the editor for any platform. Might take about two minutes to do, and you have your campaign the way you want it. To me, this has always been my attraction to this series - make your own rules, to some extent.
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sPzAbt653
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Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: My immersion problem with Naval warfare

Post by sPzAbt653 »

The larger percentage of players do not go to the editor and make changes. I wish more would, but we have to understand that some don't want to get involved in it. So some of us are having discussions and exchanges of ideas that might be of benefit to the developers.

I mod the heck out of stuff, sometimes to no good result [:)]
Currently I am playing with Subs and Destroyers only [;)]
vonik
Posts: 262
Joined: Fri Apr 08, 2011 12:12 pm

RE: My immersion problem with Naval warfare

Post by vonik »

ORIGINAL: sPzAbt653

The larger percentage of players do not go to the editor and make changes. I wish more would, but we have to understand that some don't want to get involved in it. So some of us are having discussions and exchanges of ideas that might be of benefit to the developers.

I definitely don't because I want to enjoy a game and not to beta test what happens when this or that parameter is edited .
My definitive opinion is that the sea game is OK .
For spotting there are escort carriers and planes (for allied) and subs in silent mode (for axis) and a bit of thinking .

I am (moderately) bothered only by 2 things :
- the hit and run tactics which should have a small penalty in action points when moving more than X hexes before strike (both for Axis and Allied)
- the unholy resistance of subs in silent mode which can take 10, 20, 30 strikes without damage even at moral 0 and readiness 0 . Here I would see a rule that f.ex if readiness < 10 % then the odds to avoid damage are not better than 1/5 (e.g 20%) regardless of the tech difference .
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Leadwieght
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Joined: Thu Feb 23, 2017 11:51 am

RE: My immersion problem with Naval warfare

Post by Leadwieght »

Vonik,
I agree about silent subs being too hard to kill. Even though I'm benefiting from it in our current match. [:D]
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