CMANO and Northern Inferno updated to version 1.12!

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: CMANO and Northern Inferno updated to version 1.12!

Post by Cik »

it might also be a good idea to insert a little flag or notification somewhere that tells users when they put it into the scenario that it won't work unless they have chains.

it's very easy to just slide this stuff in there (in fact, if you pick a laser system randomly you're more likely to get the COW ones i think)

there's nothing shady about it, but there's no actual warning before you make a scenario that's then unloadable.

granted once it releases it will probably solve a lot of the problems people have with it. still, if you're going to continue making this sort of content (requiring expansions) it might be good to maybe, say, color non-accessible things in the insert unit menu or something.

just a thought.
lamboman43
Posts: 97
Joined: Thu Apr 14, 2016 10:38 pm

RE: CMANO and Northern Inferno updated to version 1.12!

Post by lamboman43 »

ORIGINAL: Sunburn


Let me emphasize this: Our priority is to minimize user annoyance. Being blocked at scen-load is irritating, no argument there. Now imagine how much worse it is to be blocked just as you're ready to fire the goddamn weapon (presumably after having invested a significant time on the scenario). Instant REDRUM!

Except for the people that can't buy the new DLC for whatever reason are now going to have a ton of their scenarios they like broken once creators update them. At least if you can't fire the weapon, you can open up the editor and replace it with something else or change your tactics. Right now I have several scenarios that I haven't been able to open since you started the 1.12 updates because the scenario creators were stupid and added in stuff that they can't even use. Thank god this finally comes out tomorrow so I can finally play these scenarios.

Letting us at least open the scenario to fix it ourselves makes infinitely more sense to me that locking down the whole scenario, and then forcing us to upload several scenarios to a developer at the wee hours of the morning and waiting for them to notice it and fix it for us. Wastes tons of time for both you and I. That, at least I think, is much more annoying than finding out I can't fire my goddamn railgun. I don't need that "puny"[:'(] gun when I can just spawn in a bunch of Zircons.

It's going to be even worse once a creator finds out they can add Professional Edition only weapons (HGV). We can't even buy that if we wanted to. That is honestly what I am worried about most since I'll be buying COW as soon as Steam puts it up.
AlexinCT
Posts: 90
Joined: Sat Oct 31, 2015 8:27 pm

RE: CMANO and Northern Inferno updated to version 1.12!

Post by AlexinCT »

Hey Sunburn,

First off, let me make it very clear that I am neither criticizing the strategy employed (early release of content that would get locked) nor the fact that this content is tied to a new release. This game is awesome, and us die hard fans just love it and want more. I am not a naïve idiot that wants free stuff, and it is very obvious that the amount of work you guys put in to provide us with both a quality and enjoyable product has to come with some ability to make enough money to keep doing more of that. My concern/consternation was more about having to wait 2 days to actually get COW after this upgrade because it temporarily made content I was working on unusable. No big deal in the grand scheme of things, but when you are dying to get your command groove on and test out the new cool stuff, it was a bit of a letdown.

That having been said, I like the idea proposed that content added to a DB that will become part of a future update get marked as such. That way nobody can complain when they do what I did and have to wait for the new content to go live.

Anyway, thanks for all your hard work and I can't wait to get the update and try out the new stuff.
GBS
Posts: 899
Joined: Wed Jul 03, 2002 2:14 am
Location: Southeastern USA

RE: CMANO and Northern Inferno updated to version 1.12!

Post by GBS »

Ok I down load after purchase. The zip has three files. I start up the one that looks like all other exes. 60% through the install it as for disk #2...WTF???dont understand why this has to be only for very computer savy people. This happened to me at Battlefront and I never did get the update. Just wrote off what I paid. Dont know what to do now....
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
mikmykWS
Posts: 7185
Joined: Tue Mar 22, 2005 4:34 pm

RE: CMANO and Northern Inferno updated to version 1.12!

Post by mikmykWS »

ORIGINAL: GBS

Ok I down load after purchase. The zip has three files. I start up the one that looks like all other exes. 60% through the install it as for disk #2...WTF???dont understand why this has to be only for very computer savy people. This happened to me at Battlefront and I never did get the update. Just wrote off what I paid. Dont know what to do now....

Ok reason this usually happens in the installer is outside the folder or zip file where the rest of the files are.

So solution is to unzip all files into one folder and then run the executable.

Let us know how it goes.

Mike
Dimitris
Posts: 15478
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMANO and Northern Inferno updated to version 1.12!

Post by Dimitris »

AlexinCT, lamboman43 : You are both raising fair points, and we are listening. We are examining a few options at the moment.
mavfin
Posts: 274
Joined: Tue Jun 22, 2010 5:22 pm

RE: CMANO and Northern Inferno updated to version 1.12!

Post by mavfin »

Perhaps keep the pop-up warning, but allow clicking through said warning if loaded in editor mode. That way they get a warning before trying to play, but can still edit the unlicensed things out.

--Mav
Dimitris
Posts: 15478
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: CMANO and Northern Inferno updated to version 1.12!

Post by Dimitris »

See here: tm.asp?m=4287380

I think this is a reasonable compromise for the immediate future, and we can further refine the system going forward.
mavfin
Posts: 274
Joined: Tue Jun 22, 2010 5:22 pm

RE: CMANO and Northern Inferno updated to version 1.12!

Post by mavfin »

Sounds very reasonable to me. Ample warning, and a chance to fix the scenario if needed.
--Mav
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