(W) in a battle report ?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Telemecus
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RE: (W) in a battle report ?

Post by Telemecus »

ORIGINAL: HardLuckYetAgain

Well, it was this year on 1/5/17 ;-)

Time is a malleable concept ;-)

I saw some research on German "national morale" which showed it actually collapsed in August 1941 as the public had not expected or wanted a war. It recovered with victories, but of course the winter and later Stalingrad reversed it again. In some sense I think "National Morale" should be event driven rather than calendar driven. The problem is of course that you could have a runaway success or runaway failure as morale compounds on other events. So maybe for game play reasons it should be temporary or moderate. But it does add to the game to have these connections.

Just to give another example, Stalingrad profoundly changed the politics of Spain. The brother-in-law of Franco, who was the leading pro-Axis advocate found their power disappearing. So Franco turned to the pro-Allied contingent in the regime, which lead on to the secret negotiations with America etc during the war. The result was that the Spanish troops were withdrawn from the Eastern front. In the game the Spanish blue division is represented as the 250th infantry division of the Wehrmacht and has a fixed calendar withdrawal date. Really it should have an event driven withdrawal, from a signature battle like Stalingrad.

Having these sort of interconnections to will, and back to means again, would make a variety of new and interesting game strategies possible. Just as there is an "industry win" or a "ground war win" as de facto possibilities in the game, why not a "national morale win"
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RE: (W) in a battle report ?

Post by swkuh »

I'm sure the expert responders to this thread know that "morale" in this game is a composite of factors.
But I can't explain in detail (dumbo's here.)
Such as may know the full story might add to this post, or create a definitional thread for this item.

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RE: (W) in a battle report ?

Post by DeletedUser1769703214 »

ORIGINAL: Telemecus

ORIGINAL: HardLuckYetAgain

Well, it was this year on 1/5/17 ;-)

Having these sort of interconnections to will, and back to means again, would make a variety of new and interesting game strategies possible. Just as there is an "industry win" or a "ground war win" as de facto possibilities in the game, why not a "national morale win"

I concur & there was a nice link that Red Lancer put on a later post in the same thread with talk of possibly initiating this in WiTE 2.0. If I remember correctly it was decided that it wouldn't be :( But it is a good read if you wanted to look up Red Lancers link after my post.
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RE: (W) in a battle report ?

Post by Telemecus »

ORIGINAL: HardLuckYetAgain
there was a nice link that Red Lancer put on a later post in the same thread with talk of possibly initiating this in WiTE 2.0. If I remember correctly it was decided that it wouldn't be :(

tm.asp?m=4170950

Some interesting stuff. Was pointed that a lot of what the game calls "national morale" may in fact be a catch all term for many things that just cause many different countries fight differently. It could be equipment, doctrine, training etc as well as "morale"

There is an interesting suggestion that national morale should just be an intermediate variable - for instance the more replacements/ recruits you take the more you take the worse cadres and the worse morale will be.

I can see here as National Morale is mostly about new troops that would be logical. But I think a proper simulation should consider changing morale of existing troops as well - either from signature battles or simply fatigue.

I could not see where Red Lancer said it was not considered for WitE but can see it is not seen as a core part of the game. But I still think it should be and would add to the game as feedback loops from the battlefield through things like national morale would add to it. While Hitler's obsession with Stalingrad may have been partly because it had the word "Stalin" in it, that is not to say taking last mile was wholely inconsequential.

I guess boudi got more his question answered by far more than they expected.
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