play balance in v1.10?

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nnason
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RE: play balance in v1.10?

Post by nnason »

Beta is over. I am finishing two PBEM on the Beta server as they can't be moved to the regular server.
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RE: play balance in v1.10?

Post by Christolos »

Ok, so I guess you probably mean 1.09.10 Beta then...

I too am finishing a PBEM++ game myself with this Beta version.

Cheers,

C
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RE: play balance in v1.10?

Post by Hubert Cater »

Just a quick update that we are now in the process of finalizing the next update and due to the number of reports and required fixes it will be a Beta update before we push out the official update some time after that. This is just to double check and ensure that we haven't missed anything or even worse introduced an error accidentally.

We are just doing our last bit of testing on our end as well as coordinating with the Matrix Production team, so the word is it will be some time next week and it will be v1.10.01 Beta.

I strongly encourage those that want to play with all the latest fixes/adjustments including the Subs and ASW research fix, to test it out when it is ready, including in PBEM++ as this will give us our best feedback to ensure a smooth official follow up release.

Thanks and thanks again for your patience,
Hubert

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RE: play balance in v1.10?

Post by nnason »

Hubert,
Can I assume if we are still on the beta server finishing PBEM games that all we will have to do is update tot eh newest beta??
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RE: play balance in v1.10?

Post by Hubert Cater »

Yes, you'll be able to continue any Beta games in progress, but only the coding changes will be in immediate effect with the next Beta update. The changes that are listed under the 'CAMPAIGNS' section of the VERSION NOTES will not be in effect until you start a new game.

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RE: play balance in v1.10?

Post by Christolos »

Hi Hubert,

Will the coding changes include the Subs and ASW research fix such that an upgraded v1.09.10 Beta to v1.10.10 Beta, will now have this in effect?

C
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RE: play balance in v1.10?

Post by Titan »

One thing i would like to see is Tech advances slow down...as once 44/45 rolls on you got pretty much most things at max tech....Suddenly all the enginners and researchers got nothing to do...in reality they would keep progressing. In my view it would be great to see max tech perhaps getting reach towards end if focus has been on it since day one
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RE: play balance in v1.10?

Post by Harrybanana »

ORIGINAL: Titan

One thing i would like to see is Tech advances slow down...as once 44/45 rolls on you got pretty much most things at max tech....Suddenly all the enginners and researchers got nothing to do...in reality they would keep progressing. In my view it would be great to see max tech perhaps getting reach towards end if focus has been on it since day one


+1. But since the Germans start with the tech advantage this would primarily benefit them. So may require some other changes for play balance.
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RE: play balance in v1.10?

Post by Sugar »

-10.

Without the advantage they don`t need to start the war anymore. Actually research has decreased through max. 1 chit in Int. (V 1.10), giving the Allies the opportunity to overcome with 1 chit in Int. each (and a 3 times higher possibilty for a breakthrough).

Research progression slows down with every new lvl automatically, and the difference between high lvl tanks or fighters is decreasing: getting from lvl 1-2 increases the attack value of tanks by 25%, from lvl 4-5 by 12.5%.

Most of us already know the predecessor SoE, you don`t have to invent the game new. It was pretty well balanced, but the map was tiny in comparison, and the research was so slow, nobody would ever see a Kingtiger in a PbEM.

Research was not only slower, the max. cap was even very low for the Germans.

I don`t believe this game isn´t well balanced anyway, I won all of my PbEMs, even with the Allies. Before changing anymore, I`d prefer to let the best players judge over balancing. Let`s do a tournament!



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RE: play balance in v1.10?

Post by Hubert Cater »

The coding change fixes the ASW bug, but on the campaign front we decided to make some changes to the dive percentages and a few other factors to take the ASW fix into account. So yes and no if that makes sense.
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RE: play balance in v1.10?

Post by Christolos »

Thanks Hubert, and it does make sense.

Cheers,

C
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RE: play balance in v1.10?

Post by Titan »

ORIGINAL: Sugar

-10.

Without the advantage they don`t need to start the war anymore. Actually research has decreased through max. 1 chit in Int. (V 1.10), giving the Allies the opportunity to overcome with 1 chit in Int. each (and a 3 times higher possibilty for a breakthrough).

Research progression slows down with every new lvl automatically, and the difference between high lvl tanks or fighters is decreasing: getting from lvl 1-2 increases the attack value of tanks by 25%, from lvl 4-5 by 12.5%.

Most of us already know the predecessor SoE, you don`t have to invent the game new. It was pretty well balanced, but the map was tiny in comparison, and the research was so slow, nobody would ever see a Kingtiger in a PbEM.

Research was not only slower, the max. cap was even very low for the Germans.

I don`t believe this game isn´t well balanced anyway, I won all of my PbEMs, even with the Allies. Before changing anymore, I`d prefer to let the best players judge over balancing. Let`s do a tournament!




Sugar, i dont see any evidence of German research slowing down at all. its now June 1943 and my level 3 Russian armour is now facing Level 5 German armour!!! My earlier point was if the Germans went balls out from Day one he should get level 5 in 1945....So now he can just keep buying level 5 tanks now instead of spending on Research. again i say Germans and even the Allies in that matter hit the research levels to quickly leaving 43 onwards with nothing worthwhile to research
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RE: play balance in v1.10?

Post by Sugar »

Ah, I see, than you`d prefer to extend max. lvl of research, if I understand right?
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RE: play balance in v1.10?

Post by Titan »

Either more levels with each lvl having a lesser % increase in firepower improvement that way if you are a level or two behind the disadvantage is not as drastic as it is now if the formula doest change at least so down how quick you get to level 5. Currently once level 5 is got all ones enginners and scientests in that field do nothing for the next 3 and years. If you added a number more levels then i think it would be important to change the firepower increease to a lower % otherwise it could be to devastating one side got level 8 tanks againt level 4
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RE: play balance in v1.10?

Post by Birdw »

In the games I'm playing in version 1.10 I'm finding the game much more balanced. In my opinion having level 4 or level 5 tanks in 1943 is an anomaly not the standard. Any player playing either side can get lucky tech hits. I have not completed a full game of 1.10 yet but I'm liking the changes I'm seeing so far.


A lot of how these games play out is determined by how a side spends its money. You can go all in on tech early but you will sacrifice unit density and diplomacy by doing it so you had better have great tech hits or your opponent will eat you alive. I watch the reports section very closely when playing PBEM. You can deduce a tremendous amount and have a good calculated guess of what your opponent is up to. As a Soviet if I see Axis spending all on tech I'll have an army of garrisons for him to fight through. With low Axis unit density it is easy to cut off Axis spearheads and severely limit their advances. Then when they start getting increased money the Soviets can start researching techs more aggressively. The Axis will have a slow advance and then get hit by Father Winter. In addition Soviet units are being rebuilt very quickly and cheaply due to most of them having good supply when they are destroyed.


After playing this game a lot you can rule out certain strategies that have low chances of success (Sea Lion) and concentrate on more tried and true strategies. This game is a big, more complicated rock, paper, scissors type of game. Easy to play but difficult to master so for every plan there is a counter and it goes both ways. The trick is to deduce what your opponent is doing and react accordingly.


I have not played a game deep into the Soviet campaign as of yet in v1.10 but when I do it will quickly become apparent if the play balance issues have been corrected. Having played the SC series of games for years I have little doubt the balance issues have been adressed.
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RE: play balance in v1.10?

Post by Titan »

ORIGINAL: birde

In the games I'm playing in version 1.10 I'm finding the game much more balanced. In my opinion having level 4 or level 5 tanks in 1943 is an anomaly not the standard.

A


Not from my experience, im on my third game now with same opponent and again im facing level 5 Armour in June 43....Seems the norm
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RE: play balance in v1.10?

Post by Christolos »

The question here is should this be the norm?

It could certainly be if the Axis goes balls to the wall with upgrades...but a savvy allied player could hopefully see this coming and be able to counter it!

C
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RE: play balance in v1.10?

Post by Titan »

ORIGINAL: Christolos

The question here is should this be the norm?

It could certainly be if the Axis goes balls to the wall with upgrades...but a savvy allied player could hopefully see this coming and be able to counter it!

C

I did try and counter it and went as you say "balls to the wall" with upgrade on Russian tanks and have only just got to Lvl 3 armour...Which is getting turned to dust
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RE: play balance in v1.10?

Post by Birdw »

Titan,

Lets play a game and you can be Axis, go balls to wall to get level 5 tanks if you wish. I'd be very surprised to see them in 1943. Simple law of averages makes that very difficult. I'm playing 5 games at the moment and I turn around turns very rapidly and I have yet to get to 1943 with v 1.10. The patch hasn't even been out 3 weeks yet. I'm still of the opinion that what you are experiencing is the exception rather than the rule. I think more time needs to be taken before any more changes are made.

Looking forward to a game if you have an opening for one. :)
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RE: play balance in v1.10?

Post by Titan »

ORIGINAL: birde

Titan,

Lets play a game and you can be Axis, go balls to wall to get level 5 tanks if you wish. I'd be very surprised to see them in 1943. Simple law of averages makes that very difficult. I'm playing 5 games at the moment and I turn around turns very rapidly and I have yet to get to 1943 with v 1.10. The patch hasn't even been out 3 weeks yet. I'm still of the opinion that what you are experiencing is the exception rather than the rule. I think more time needs to be taken before any more changes are made.

Looking forward to a game if you have an opening for one. :)

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