Wish List

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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nukkxx5058
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RE: Wish List

Post by nukkxx5058 »

ORIGINAL: vsadek

1. Turn off/on Microview panel
2. Turn off/on Tool Tip

Regards
Those 2 features already exist ...
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) :-)
Cabido
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RE: Wish List

Post by Cabido »

A way to add images to news events. Most will consider this superfluous, I imagine, but to place the picture of a conquered city or important region can help create some ambiance. I thought about choosing some simple scenario, as a test, and implementing some historical notes through news events using pictures in order to make the game more imersive and instructive, but discovered that we can't add pictures.
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Dr. Foo
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RE: Wish List

Post by Dr. Foo »

I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
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nukkxx5058
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RE: Wish List

Post by nukkxx5058 »

ORIGINAL: Dr. Foo

I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
The limit should be a function of the size of the hex. 2 km is different from 50 km in terms of how many units you can stack.
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RE: Wish List

Post by Oberst_Klink »

ORIGINAL: nukkxx

ORIGINAL: Dr. Foo

I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
The limit should be a function of the size of the hex. 2 km is different from 50 km in terms of how many units you can stack.
Perhaps... but, there are already stacking penalties in place. So, if there's a scenario (unlike though) where units are divisions and you stack 9 of them in a 2.5km hex... well... you'll do it once, but not again; they will suffer severe penalties.

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Shadrach
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RE: Wish List

Post by Shadrach »

I agree it should be possible for a scenario designer to make areas, or the entire map, respect a limit to the size of stacks.

Like, the default is nine units, regardless of size. Why nine? Why not ten, five, fifteen? Just seems very arbitrary, did someone just pick this number, is it determined by the limit of units the Group Composition dialog is able to show?

Did someone throw 2 D12 dice 15 years ago and got nine? [;)]

On stacks, are there movement penalties for moving through/into a hex with a large stack, apart from the obvious that you can't move through if it's full?
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RE: Wish List

Post by Oberst_Klink »

ORIGINAL: Shadrach

I agree it should be possible for a scenario designer to make areas, or the entire map, respect a limit to the size of stacks.

Like, the default is nine units, regardless of size. Why nine? Why not ten, five, fifteen? Just seems very arbitrary, did someone just pick this number, is it determined by the limit of units the Group Composition dialog is able to show?

Did someone throw 2 D12 dice 15 years ago and got nine? [;)]

On stacks, are there movement penalties for moving through/into a hex with a large stack, apart from the obvious that you can't move through if it's full?
Stian

19.1. Calculations

19.1.1. Equipment density
Up to nine units may be grouped in any particular
location, but in many cases this is a bad idea. Each
location has a specific allowed Equipment Density:
50 + 2 x Scenario physical scale

Scale Allowed Density
2.5km/hex 68
5km/hex 100
10km/hex 250
15km/hex 500
20km/hex 850
25km/hex 1300
50km/hex 5050

Any location with more than the allowed number
of Vehicles or Horse Teams suffers from traffic
jams (increased movement costs to enter). Any
location with more than the allowed number of
“active defender” equipment suffers from increased
losses in the Event of combat.


I might address this and a more detailed in the Tutorial '50 series... if I finally find somebody to create a map of the 'Republic of Zangaro' for me ;(

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Shadrach
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RE: Wish List

Post by Shadrach »

Thanks Oberst - I kind of knew that, but I really need to get that manual printed so I can learn more [;)]

I was mainly just wondering why the number was decided to be nine.

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Lobster
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RE: Wish List

Post by Lobster »

15 WW2 German infantry divisions in a 10km hex? In manpower alone that's around 225,000 men. If you put their equipment in there you would have to cut down all the plants and stack the horses. [:D]

But I agree that it should be under the scenario designers control.
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Lobster
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RE: Wish List

Post by Lobster »

I've long wanted the ability to control every aspect of a scenario. Stacking limits, movement costs, terrain benefits, fairly everything that goes into a scenario.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Fred98
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RE: Wish List

Post by Fred98 »

When there are more than 3 units in a stack it changes it from "game" to "work".
Cabido
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RE: Wish List

Post by Cabido »

ORIGINAL: Lobster

I've long wanted the ability to control every aspect of a scenario. Stacking limits, movement costs, terrain benefits, fairly everything that goes into a scenario.

I agree. Mainly terrain benefits. I just don't know if the AI, in its current state, would be able to deal with this kind of flexibility.

But since these are just widhes, I would also add the ability for designers to set a range for the HQ benefits and units ZOC effects, with some kind of decay, obviously.
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Dr. Foo
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RE: Wish List

Post by Dr. Foo »

I would like to request something simple. Can there be Theater Options popup at the end of the turn for any unused TO's?

The TO comes up at the beginning, but sometimes I forget because I want to jump into my attacks. If at the end of the turn the pop would come up reminding me that I have unused options I could cancel end turn and activate the TO.

For people that do not want it there could be an option to dismiss forever or add an on off option. [&o]
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Rasputitsa
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RE: Wish List

Post by Rasputitsa »

ORIGINAL: devoncop

A button to see ongoing losses in men and equipment would be amazing..and an end of game summary of both sides of course !

+1
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