Those 2 features already exist ...ORIGINAL: vsadek
1. Turn off/on Microview panel
2. Turn off/on Tool Tip
Regards
Wish List
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Wish List
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
RE: Wish List
A way to add images to news events. Most will consider this superfluous, I imagine, but to place the picture of a conquered city or important region can help create some ambiance. I thought about choosing some simple scenario, as a test, and implementing some historical notes through news events using pictures in order to make the game more imersive and instructive, but discovered that we can't add pictures.
RE: Wish List
I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
- nukkxx5058
- Posts: 3141
- Joined: Thu Feb 03, 2005 2:57 pm
- Location: France
RE: Wish List
The limit should be a function of the size of the hex. 2 km is different from 50 km in terms of how many units you can stack.ORIGINAL: Dr. Foo
I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
Winner of the first edition of the Command: Modern Operations COMPLEX PBEM Tournament (IKE) (April 2022) 
-
Oberst_Klink
- Posts: 4920
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: Wish List
Perhaps... but, there are already stacking penalties in place. So, if there's a scenario (unlike though) where units are divisions and you stack 9 of them in a 2.5km hex... well... you'll do it once, but not again; they will suffer severe penalties.ORIGINAL: nukkxx
The limit should be a function of the size of the hex. 2 km is different from 50 km in terms of how many units you can stack.ORIGINAL: Dr. Foo
I wish for a stacking restriction option. For some games you can create these gigantic stacks of doom. I would like an option to limit the number of units in a hex, currently the limit is 9. I'd like to be able to say for this scenario only 3 units per hex or any number I choose under 9. Right now any limit can only be imposed by a house rule.
Klink, Oberst
RE: Wish List
I agree it should be possible for a scenario designer to make areas, or the entire map, respect a limit to the size of stacks.
Like, the default is nine units, regardless of size. Why nine? Why not ten, five, fifteen? Just seems very arbitrary, did someone just pick this number, is it determined by the limit of units the Group Composition dialog is able to show?
Did someone throw 2 D12 dice 15 years ago and got nine? [;)]
On stacks, are there movement penalties for moving through/into a hex with a large stack, apart from the obvious that you can't move through if it's full?
Like, the default is nine units, regardless of size. Why nine? Why not ten, five, fifteen? Just seems very arbitrary, did someone just pick this number, is it determined by the limit of units the Group Composition dialog is able to show?
Did someone throw 2 D12 dice 15 years ago and got nine? [;)]
On stacks, are there movement penalties for moving through/into a hex with a large stack, apart from the obvious that you can't move through if it's full?
OUW (Order of the Upgrade Wars)

There are folks out there with way too much time on their hands.
- Norm Koger

There are folks out there with way too much time on their hands.
- Norm Koger
-
Oberst_Klink
- Posts: 4920
- Joined: Sun Feb 10, 2008 7:37 pm
- Location: Germany
- Contact:
RE: Wish List
StianORIGINAL: Shadrach
I agree it should be possible for a scenario designer to make areas, or the entire map, respect a limit to the size of stacks.
Like, the default is nine units, regardless of size. Why nine? Why not ten, five, fifteen? Just seems very arbitrary, did someone just pick this number, is it determined by the limit of units the Group Composition dialog is able to show?
Did someone throw 2 D12 dice 15 years ago and got nine? [;)]
On stacks, are there movement penalties for moving through/into a hex with a large stack, apart from the obvious that you can't move through if it's full?
19.1. Calculations
19.1.1. Equipment density
Up to nine units may be grouped in any particular
location, but in many cases this is a bad idea. Each
location has a specific allowed Equipment Density:
50 + 2 x Scenario physical scale
Scale Allowed Density
2.5km/hex 68
5km/hex 100
10km/hex 250
15km/hex 500
20km/hex 850
25km/hex 1300
50km/hex 5050
Any location with more than the allowed number
of Vehicles or Horse Teams suffers from traffic
jams (increased movement costs to enter). Any
location with more than the allowed number of
“active defender” equipment suffers from increased
losses in the Event of combat.
I might address this and a more detailed in the Tutorial '50 series... if I finally find somebody to create a map of the 'Republic of Zangaro' for me ;(
Klink, Oberst
RE: Wish List
Thanks Oberst - I kind of knew that, but I really need to get that manual printed so I can learn more [;)]
I was mainly just wondering why the number was decided to be nine.

I was mainly just wondering why the number was decided to be nine.

OUW (Order of the Upgrade Wars)

There are folks out there with way too much time on their hands.
- Norm Koger

There are folks out there with way too much time on their hands.
- Norm Koger
RE: Wish List
15 WW2 German infantry divisions in a 10km hex? In manpower alone that's around 225,000 men. If you put their equipment in there you would have to cut down all the plants and stack the horses. [:D]
But I agree that it should be under the scenario designers control.
But I agree that it should be under the scenario designers control.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Wish List
I've long wanted the ability to control every aspect of a scenario. Stacking limits, movement costs, terrain benefits, fairly everything that goes into a scenario.
ne nothi tere te deorsum (don't let the bastards grind you down)
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
If duct tape doesn't fix it then you are not using enough duct tape.
Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
RE: Wish List
When there are more than 3 units in a stack it changes it from "game" to "work".
RE: Wish List
ORIGINAL: Lobster
I've long wanted the ability to control every aspect of a scenario. Stacking limits, movement costs, terrain benefits, fairly everything that goes into a scenario.
I agree. Mainly terrain benefits. I just don't know if the AI, in its current state, would be able to deal with this kind of flexibility.
But since these are just widhes, I would also add the ability for designers to set a range for the HQ benefits and units ZOC effects, with some kind of decay, obviously.
RE: Wish List
I would like to request something simple. Can there be Theater Options popup at the end of the turn for any unused TO's?
The TO comes up at the beginning, but sometimes I forget because I want to jump into my attacks. If at the end of the turn the pop would come up reminding me that I have unused options I could cancel end turn and activate the TO.
For people that do not want it there could be an option to dismiss forever or add an on off option. [&o]
The TO comes up at the beginning, but sometimes I forget because I want to jump into my attacks. If at the end of the turn the pop would come up reminding me that I have unused options I could cancel end turn and activate the TO.
For people that do not want it there could be an option to dismiss forever or add an on off option. [&o]
*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
Do not accept or follow any medical advice*
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: Wish List
ORIGINAL: devoncop
A button to see ongoing losses in men and equipment would be amazing..and an end of game summary of both sides of course !
+1
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon





