Map scrolling

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Shadrach
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RE: Map scrolling

Post by Shadrach »

I don't think *exclusive* full-screen mode will ever come, but fixes are coming in fast and low, including fixes for scrolling.

I'd recommend you take a look at some of the apps I link to above if you have problems using edge-of-window scrolling. With them, you can slam the mouse into the edge of screen to scroll, just like in the olden days [:D]
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Boonierat1972
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RE: Map scrolling

Post by Boonierat1972 »

ORIGINAL: ralphtrick

Scrolling should be a lot better after the upcoming patch.

[&o]
Thanks Ralph.
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ralphtricky
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RE: Map scrolling

Post by ralphtricky »

ORIGINAL: Shadrach

I don't think *exclusive* full-screen mode will ever come, but fixes are coming in fast and low, including fixes for scrolling.

I'd recommend you take a look at some of the apps I link to above if you have problems using edge-of-window scrolling. With them, you can slam the mouse into the edge of screen to scroll, just like in the olden days [:D]
Actually, I thought it was exlcusive, I seem to remember it being exclusive when I developed it back in Windows 7. I'll need to review the windows API documentation and see what changed.
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Shadrach
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RE: Map scrolling

Post by Shadrach »

ORIGINAL: ralphtrick
Actually, I thought it was exlcusive, I seem to remember it being exclusive when I developed it back in Windows 7. I'll need to review the windows API documentation and see what changed.

Well, I admit I'm not sure on the specifics, might be a definition issue. I've always seen exclusive full-screen as when the application takes control of the hardware and for instance changes resolution. TOAW4 sure changes resolution - but I've always though full-screen exclusive meant for instance the mouse cursor is trapped in the window, and that Alt-Tab would force a resolution change back to the original desktop res. And that the Task bar is not available on mouse to the bottom of screen. Stuff like that.

Certainly trapping the mouse to the window would be a big plus for mouse scrolling. However for TOAW there's always the Menu Bar to deal with so scrolling up will be fiddly.
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elmo3
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RE: Map scrolling

Post by elmo3 »

ORIGINAL: Shadrach

Well we do have a full-screen option, for now only accessible in the ini file....

Can someone explain how to edit the .ini file, and which file it is, to get fullscreen please? A friend of mine can't get any of the 4K resolution fixes to work to allow him to be able to read the text in the boxes so he wants to try to switch to fullscreen. Thanks.
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Shadrach
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RE: Map scrolling

Post by Shadrach »

ORIGINAL: elmo3
Can someone explain how to edit the .ini file, and which file it is, to get fullscreen please? A friend of mine can't get any of the 4K resolution fixes to work to allow him to be able to read the text in the boxes so he wants to try to switch to fullscreen. Thanks.

First of all, it looks like I was mistaken, there is no full-screen option, at least one that I can find in the ini file.

The INI file is located at:
Documents\My Games\The Operational Art of War IV\

There's two relevant files:
Opart 4.ini
Opart 4 Fonts.ini


For what your friend wants, I'd recommend first setting the scaling option in the Fonts file:

[Scaling]
Graphics=1.30

Then going through and changing every instance of Size in the same file to a couple of sizes bigger. This can also be done in-game through the font editor, but it might be faster just editing the ini.

The should make the UI larger (at the cost of a bit of blurriness), and fonts larger to fit.

Another option (for the really desperate) is to make the game force your monitor to a lower resolution. This can be done by editing the following settings in the regular ini:

ChangeScreenResolution=Y
ScreenY=1080
ScreenX=1920

Obviously running a modern monitor at a non-native resolution will look like crap most of the time, but it could be a solution if nothing else helps.
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elmo3
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RE: Map scrolling

Post by elmo3 »

Thanks. I'll send him this to try.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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