How about the base game having a choice of eras - ancient, napoleonic, civil war - even just these traditional ones?
Random scenario generation is a key to me liking a game. Do not consider dropping it.
Moderator: Vic
@Bombur,
I like the idea of adding the possibility to have "individual" subformations in ATG to allow for named Ships for example that can take damage. I added it to the list.
ORIGINAL: altipueri
ATG is more enjoyable
TOAW is more realistic
As I see it the allure of TOAW is it is a great game for scenario designers. Not sure why it is a better game than ATG is in this regard (maybe because it comes with TOEs), but it is. And, as I have said previously, there is a gold vault of scenarios (particularly on Rugged Defense) that are available.
Random scenario generation is a key to me liking a game. Do not consider dropping it.
ORIGINAL: Tesuji
ATG is the only 4X with random maps in a WW2 world. It is very well done. I heartily recommend it to anybody who doesn´t have it, yet. (If such a person exists, that is. [:)] )
ORIGINAL: Bombur
@Bombur,
I like the idea of adding the possibility to have "individual" subformations in ATG to allow for named Ships for example that can take damage. I added it to the list.
If you implement such a change, it would be much easier to simulate naval campaigns in ATG (for instance, the Pacific war). Do you see a way to increase the number of SFT in naval units? 8 ships/TF is not realistic. Of course it would be possible to have lots of 8 ship TF´s.
ORIGINAL: Vic
ORIGINAL: altipueri
In ATG you can attack, if that fails you can find another unit with 100 AP and bring that into attack, then maybe a third or fourth. IN TOAW it attempts to say, "well your first attack failed and that took half a day, so your second attack has only half a day left.
True.
Though the previous stack points committed are remembered, so at some point you are going to face massive penalties when you keep finding new units to repeat the attack on the same hex.
Also the startup attack penalties makes it unwise to commit troops piecemeal.
However it is interesting this TOAW with the time measurement. And although the above does the job in quite a lot of cases, it doesn't do it in all. Especially light troop density battles with weak defenders.
I am making a note here
@Bombur,
I like the idea of adding the possibility to have "individual" subformations in ATG to allow for named Ships for example that can take damage. I added it to the list.
@all,
As some of you might know I am working hard to finish Shadow Empire. After that i'll have some time to see if I can bring some new features to the existing line of games. One of the drawbacks of being a one-man-army is I cannot work on everything at the same time.
Best wishes,
Vic
20 years ago, to be exact, 1998.ORIGINAL: Zaratoughda
I think Koger developed the movement management system a long time ago and it is way outdated now and should either be replaced or simply thrown out and free movement used. As is, with units that should be able to attack not being able to, it probably induces more unrealism than it promotes realism.