Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

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SierraJuliet
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RE: Eggs

Post by SierraJuliet »

ORIGINAL: LargeSlowTarget

Well, I don't believe that all ships of all nations started the war in perfect condition, like if never used prior to Dec 7th. So I added a low random amount of sys and eng damage.

Check carefully for conversion options, I have added a lot or changed availability dates. The coastal minelayers for example can convert to ACMs.

Personally, I convert all To'su xAKL hulls to ACM, their short range makes them useless for anything else. For the same reason the Ha'chi class converts exclusively to AMc.

The longer-legged xAKL become PB escorts, the Kiso-E class escort the 10kn xAKs, the Kujira class escort the 12kn xAK and some serve as pickets, the Ansyu class escort 14kn xAKs and TKs or run self-escorted FT missions near the front. Frees-up older DDs and E types to escort the fast AKs and TKs and to form hunter-killer groups.

The short-legged Daigen class xAKL convert to AGs, which I spread along the convoy routes, so escorts can reload DCs if necessary.

Furthermore, I convert all Husimis to AV. Parked at a base which also gets one the many 8 AV air base companies, the total amount of 24 AV is perfect for supporting one resized float plane unit on ASW or naval search. Even if the AV gets sunk by a port strike for example, the float planes can still operate and evacuate thx to the ground-based AV support. They can also be effective at low naval strikes against un-CAPed transport TFs.

I temporarily convert Yusen-N, Limas and Adens to xAK-t for the initial expansion, the convert them back to haul resources.

Finally, I convert the big 16kn and 18kn xAKs of the Kyushu and Yusen-A / -S classes to AK types for moving troops to the front, or eventual counter-invasions. I tend to keeps the xAPs in the rear, they transport troops to hubs safely behind the front, where the AKs take them over
Not being critical of the damage to shipping. I like the idea. It is something that needs to be taken into account.

Thanks for your comprehensive review of shipping options. I am kind of racing in my head to work out what is to be done so we can get this thing rolling. I did see To'su already converted to ACM and was initially thinking that they would be the ones to convert. Then I saw the Kiso E and my mind went off on a tangent. To'su it is then for conversion to ACM. Haven't looked at the coastal mine-layers yet but if they can switch over to ACM I'll be doing that. I'm not ashamed to grab ideas and run with them and I like what you have laid out here for Japanese shipping. Good tip on the AGs as I am sure I never had enough or used them properly in my previous game. Great tip on floatplane support. Certainly agree with the conversions to xAK-t and subsequent conversion back to cargo transport. Your thinking on converting to AKs and the use of xAPs sounds much like the way my thinking has been developing in this area.

Thanks heaps for putting this into perspective for me.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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Eggs away from home

Post by SierraJuliet »

Hopefully this dovetails in nicely with my previous and the comments from LST.

Moving on from laying and protecting mines to racing in, dropping them and getting out. Japan starts out with 28 Cruiser Minelayers. The biggest capacity, with 350, belongs to 4 converted Yusen N class. I wonder at the value of employing them in this role on a permanent basis. A conversion back to a cargo role sounds right to me. Thoughts?

As for Tatsumiya Maru (one of the Yusens) she is a couple of hexes off Mersing with orders to drop her 350 mines in a sea hex a couple of hexes north of Singapore. Trying to fathom if this is a good place to deposit these mines. Surely Ed will be aware of this vessel and adopt measures to avoid this hex. Then again if Force Z or something similar comes out to play a bunch of mines might be helpful in causing some damage. If it wasn’t a Yusen, I’d be more cavalier in my approach but I’m inclined to want to protect this ship rather than have her drop mines which would cause her to be too close to the British planes and warships. Any opinions on what to do with her?

The Home Islands have 4 vessels of the Hashima Class. These 4 sport Type 92 Ctrled Mines. I don’t think I have come across this type before and they appear to be the best of the Japanese bunch apart from the submarine laid mines. They have an effect of 320 and accuracy of 12 which puts them well ahead of the Type 4 and 93. The Hashima Class can only carry 6 at a time so they aren’t big on quantity. We start with 200 Type 92 Ctrled Mines in the pool and production is set at 50 so I will have to get them employed somewhere useful and hope for some decent explosions.

As is the way with the traditional Japanese start most of the cruiser minelayers are employed in invasion escort duty so they won’t be having an impact straight away.


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Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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Clickety Clack

Post by SierraJuliet »

The curse of the clicks has finally clacked in. Much as I want to get this first turn out there with minimal effort I keep on finding things that just can’t wait another day without orders.

To date all shipping near the Malayan beachheads has been given new orders. It may only be a half day turn but Force Z lurks, and I’ve tinkered with the composition and orders of TFs to hopefully give best protection to the seaborne troops should Z make an early foray.

All air groups that must stand down under the rules of engagement for this Mod have been stood down.

AMCs Aikoku Maru and Hokoku Maru (the pair living dangerously down in the South Pacific) have been given new orders to make for Truk via a route west of Tahiti. I consider it one of the little victories within the game if I can successfully bring them back into the fold before Allied warships find them.

KM Portland, bound for Kobe, will remain on course for Kobe albeit via an altered route.

RM Pietro Orseolo is bound for Occupied Europe. She will continue but I will be changing her route so that she now moves out to lower right map edge corner before making her way to Occupied Europe. She is currently routed to travel direct to the Occupied Europe hex which she should not be able to do. LST you may like to have a look at the projected routing for this ship and make changes as necessary.

All subs around the Hawaiian Islands have been given new orders. Could be interesting here for a bit and as days progress I shall start to shuffle them around to give subs with accumulated damage a change to get back to a port and make themselves more seaworthy. All 5 of the midget sub carriers are returning to Kwajalein. I’m planning on launching another midget sub attack early in the war.


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Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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LargeSlowTarget
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RE: Clickety Clack

Post by LargeSlowTarget »

Your problem with Pietro Orseolo looks like a pwhexdat issue. Do you use my pwhexdat file? What is the file creation date of the one you are using? ?
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SierraJuliet
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RE: Clickety Clack

Post by SierraJuliet »

ORIGINAL: LargeSlowTarget

Your problem with Pietro Orseolo looks like a pwhexdat issue. Do you use my pwhexdat file? What is the file creation date of the one you are using? ?
You are so spot on. Yes I had not used the new file. Had it there ready to drop in and update but it had not happened. So glad I spoke up and now one ship is on the correct heading. One new question and I hope this is as it should be. She now has insufficient fuel to make it to Occupied Europe. Is this as it should be? No problem to organize a top up but just want to make sure I haven't created a new problem of my own fumbling making.

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Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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RE: Clickety Clack

Post by LargeSlowTarget »

She has insufficient fuel to go to Europe And back to Kobe. No worries, she can refuel in Europe.
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SierraJuliet
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RE: Clickety Clack

Post by SierraJuliet »

ORIGINAL: LargeSlowTarget

She has insufficient fuel to go to Europe And back to Kobe. No worries, she can refuel in Europe.
Not a problem then. I was forgetting this was for a journey there and back. Got a bit hung up on the remain on station order thinking then that the fuel was still not enough to get her there. All good then.

Have I got this right. In the production screens it costs the same to repair light industry, heavy industry, refineries and ports being 100 supply, 10 heavy industry and 10 manpower per point being repaired? Or have I managed to mess something up again.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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RE: Clickety Clack

Post by Zecke »

I conquer brisabe[:D]

Sierra juliet¡..yes..
Epsilon Eridani


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RE: Clickety Clack

Post by Zecke »

Brisabe [:@]

brisabe brisabe..[:)]
Epsilon Eridani


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LargeSlowTarget
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RE: Clickety Clack

Post by LargeSlowTarget »

Just realise she is loaded with supplies. No need to ship supplies to Europe. You ship resources to and fetch supplies from Europe, there is some LI. Unfortunately the load of a merchant ship starting in a TF is random and cannot be designated in the editor.
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RE: Clickety Clack

Post by LargeSlowTarget »

You are confusing factory expansion and repairs. You quote the expansion costs which are fixed and not moddable AFAIK.
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RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

Post by Zecke »

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.

What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7
Epsilon Eridani


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SierraJuliet
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RE: Clickety Clack

Post by SierraJuliet »

ORIGINAL: LargeSlowTarget

You are confusing factory expansion and repairs. You quote the expansion costs which are fixed and not moddable AFAIK.
Easily confused. This helps much. The figures I quoted are how much it costs to expand. The cost of repairing a damaged factory as per your information package is 5000 supply for ship yards, 2000 supply for heavy industry and 500 supply for light industry. If I have my understanding on track I now see the importance of building up light industry factories so that the supply situation will improve and I can then think about repairing damaged factories.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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RE: Clickety Clack

Post by SierraJuliet »

ORIGINAL: LargeSlowTarget

Just realise she is loaded with supplies. No need to ship supplies to Europe. You ship resources to and fetch supplies from Europe, there is some LI. Unfortunately the load of a merchant ship starting in a TF is random and cannot be designated in the editor.
Good information here. I had not made the connection between supplies out of Europe and resources into Europe. I did read it but the information just didn't stick in my head. I'm sure this will help to do so now. Perhaps I should drop those supplies somewhere and then send her to Europe... if she can get through.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

Post by SierraJuliet »

ORIGINAL: Zecke
ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.

What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7
Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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Lowpe
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RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

Post by Lowpe »

ORIGINAL: Zecke
ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.

What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7

This game is a mod, and not stock.
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Zecke
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RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

Post by Zecke »

ORIGINAL: SierraJuliet

ORIGINAL: Zecke
ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.

What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7
Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.


FANTASTIC¡

(oído cocina)[:'(]....i will put my efforts to check what you have told me; so next year i have work to do if my girlfriend let me do so: THANKS¡..many THANKs
Epsilon Eridani


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SierraJuliet
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7 December 1941 turn

Post by SierraJuliet »

December 7 has been completed. Not a great deal has happened after the historical activities of the first morning. Pearl continues to burn. xAK Awazisan Maru burnt herself out on the beach at Kota Bharu. My midget carrier subs, on their way back to Kwajalein, appear to have located the Enterprise TF southwest of Pearl and reported to be heading southwest. SS I-18 scores a torpedo hit on xAKL Hualiani near Lanai and SS I-173 causes heavy damage to AV Wright near Lihue with a single torpedo hit. SS KXI attempts to get amongst the transport TF at Kota but is sighted by the escort before she can attack. In the only surface action for the day PG Peterel is blasted out of the water by a single hit from CA Izumo near Shanghai.

Now for the click fest and clambering up the steep slope that is AE Bottlenecks. Well done LST. I’m looking forward to this but downright fearing the carnage coming my way.


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Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J) vs Mundy (A)

Post by SierraJuliet »

ORIGINAL: Zecke

ORIGINAL: SierraJuliet

ORIGINAL: Zecke



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7
Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.


FANTASTIC¡

(oído cocina)[:'(]....i will put my efforts to check what you have told me; so next year i have work to do if my girlfriend let me do so: THANKS¡..many THANKs
Good luck Zecke and happy planning!
Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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SierraJuliet
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Thinking out aloud

Post by SierraJuliet »

Looking for some feedback on the ethics of what I am thinking of regarding KB move orders.

My plan has been to use the entire KB as a shield for the Wake Island invasion as they return west. I want KB down in the DEI pronto. For the time being the invasion fleet was sent west of Kwajalein to allow KB time to get into position near Wake Island. KB was going to take a route north of Midway. Basically, move west from the current position NW of PH.

After the first turn I now have a sighting report of at least 1 CV SW of PH. I think this is enough information (coupled with my sub tangling with a bunch of destroyers in the same location) for Nagumo to alter his course heading with a view to continuing to cover the Wake Island landing but also position himself should further sighting reports of CV activity come in.

A good first up Allied CV report but Lexington, of course, is an unknown quantity. The down side to making this move alteration is leaving my oilers without protection.

So, based on what I know is this course alteration justified or am I treading onto the field of Allied CV hunting. I’m not silly enough not to recognize that I am setting up for such a thing, but I feel that the intel supports preparing to do so. KB is fuelled up and after the disappointment of not finding CVs at PH would Nagumo have passed up a chance to deal with the American CVs if they were located?


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Kido Butai, although powerful, was a raiding force, and this is exactly how the Japanese understood its usage. 'Shattered Sword'
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