OBSOLETE: The Long Road to Tokyo- Does not work with the 2022 Public Beta

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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

I have not gotten it to work using a historical first turn set to ON. I ran the first turn and it appears to be the same start as AndyMacs scenario 10 version 2.
I was not really prepared for invasions on Coal Harbor, Hilo, etc.

The only comment I have now is that it looks like there are not many, if any, AOs, TKS, or CVEs appearing in 1946 and later.
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Now I can't get it to load anymore. At least I have a single saved Dec 7,1941 turn to work with.
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JeffroK
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RE: New mod: The Long Road to Tokyo

Post by JeffroK »

Ive played Andys Ironmanv3, I'm ready for an invasion of Rosyth & Pt Stanley next game!!

While its fun you are just so helpless for so long.
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CaptBeefheart
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RE: New mod: The Long Road to Tokyo

Post by CaptBeefheart »

How is this going? This might be a great scenario to try next time I fire up this game.

Cheers,
CC
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

If anyone wants one, I have three Dec 7, 1941 saved games. If you want a copy of them, email me, they are too big to upload here.

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CaptBeefheart
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RE: New mod: The Long Road to Tokyo

Post by CaptBeefheart »

Hi Bill: I sent you a PM. I'd love to give this a shot.

Cheers,
CC
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

I haven't gotten a PM yet.
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JeffroK
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RE: New mod: The Long Road to Tokyo

Post by JeffroK »

I sent an email too....

I'll try a PM and see what happens.
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JeffroK
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RE: New mod: The Long Road to Tokyo

Post by JeffroK »

Thanks Bill,

Got the file and it seems to want to run
But it says it was made under 1.8.11.26b, do I want to change??

Is this why it wouldnt load??
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

It just means I used the latest beta.
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JeffroK
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RE: New mod: The Long Road to Tokyo

Post by JeffroK »

I assume I had it, the save still loaded and I'll have to download 26b.

Thank Bill & Ian
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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

Here is one thing I forgot. I took the AI files from AndyMacs scenario 10 version 2 and renamed them for scenario 30.
I did this before I made those three save game files. So, in theory each file could/should have its own AI file.
Here are those files, I do not know if you need them or not, but it will not hurt to put them in the scenario folder.
1 to 10

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BillBrown
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RE: New mod: The Long Road to Tokyo

Post by BillBrown »

11 to 20
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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Thanks Bill.

I have those AI files downloaded as well - could be that is the problem*. I did indeed build this from the April 2013 version doubly nasty scenario 10 distributed by AndyMac. Note that there is a triple nasty which is even more difficult.

[I haven't found anything else that looks fatal].

I have added a note to the post with the file links to check your two above posts.

With regard to the comment about AOs, tankers, etc arriving late war - I thought about that, but by late 1945 you are up to the armpits in them - and your sea LOCs should be shortening significantly anyway.

Oh, and on Coal Harbour, the airfield can't mount strikes at starting level - as soon as the carrier support withdraws, run a couple of old BB TFs out Seattle/Victoria etc as frequently as possible and bombard it so the CAP is grounded. Then you can use it to train your bomber crews [;)]

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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

ORIGINAL: JeffroK

Ive played Andys Ironmanv3, I'm ready for an invasion of Rosyth & Pt Stanley next game!!

While its fun you are just so helpless for so long.

Hopefully you can get the scenario running, so that you can check out the USN ships arriving in 45/46/47. You'll feel much happier. Not to mention the ground forces, and HQs, earmarked for Olympic that Dugout Doug wrote out of the plan.
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Hey Ian. Do you have an updated scenario file yet? I want to get this running....GP
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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

I've been right through the file, and didn't find any obvious fatal errors. So I think the scenario file is good in isolation.

What the problem may be, is that you need to have Andymac's scenario 10 second version from April 2013 in your scenario folder so it can run, because it uses the same AI files. Bill Brown attached those to a post above.

If all else fails, Bill got it to run and has a turn 1 save he has been distributing (thanks) which will work on top of the scenario file download. I think if you PM him he can give it to you.
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btd64
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RE: New mod: The Long Road to Tokyo

Post by btd64 »

Just installed the AI files from Bill and it still got hung up on loading the scenario.[:(]....GP
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CaptBeefheart
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RE: New mod: The Long Road to Tokyo

Post by CaptBeefheart »

Thanks, Ian R, for doing this and thanks, Bill, for the AI files. I put Ian R's work in the SCEN folder along with Bill's helpful AI files, but couldn't get the scenario to load (stuck at about the 80% level). I'm not sure what's up. I'm running Win10 if that matters.

However, I did fire up one of Bill's game saves (thanks for that, Bill), and I like what I see in the OOB. I particularly like the consolidation of landing craft and aircraft groups. The only thing I might recommend is adding a few more SBD-3s and PBYs to the replacement numbers, as they always seem short.

Cheers,
CC
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Ian R
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RE: New mod: The Long Road to Tokyo

Post by Ian R »

Commander,

I have been right through the edited scenario and can't find what is causing it to hang on loading. I'm just glad Bill got a running save.

Maybe its something quite simple to fix, but so far, haven't found it.

I did increment allied air replacements, but I didn't go overboard. By the time you are confident about a carrier battle, SBD-3s will be a minor concern. [;)]
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