Holy Moly, I had no idea. Maybe I should read the rules for this scenario. Or at least theORIGINAL: fogger
Larry do not forget to capture as much rail line as possible for the first 4 turns
and do not forget the objectives as per the rules
The shock values are determined by historical advance:
Turn 6 these 3 cities must be in Axis control:
Riga (184,266), Vilnius (194,309). Lvov (174,397)
Turn 12 these 3 cities must be in Axis control:
Pskov (228,253), Mogilev (248,325), Zhitomir (229,392)
Turn 18 these 3 cities must be in Axis control:
Tallinn (194,221)
Smolensk (267,308)
Kherson (278,457)
Turn 24 these 3 cities must be in Axis control:
Luga (243,236)
Roslav (277,323)
Kiev (252,388)
Archiving this will give the following effects the following turns (turns 7,13,19 and 25)
Germany will get a 150% Air and Land shock when each of these checks are successfully made.
However, it will also activate a supply shock with a 1-2 turn delay were the German supply
is reduced to 1. (only for the last 2 events) Turn 6 and turn 12 achievements gives the
Soviet a Shock penalty of 90%. The turn 24 Shock bonus will in TOAW4 have a movement bias
of 50% for the Germans, as the Panzers run out of fuel, and need rest and refit. The penalty
last for 1 turn and will appear with 1-2 turns delay, like the supply.
scenario briefing. Thanks a lot for this info. As it happsns I was planning on getting
those bases at any rate and having a time constraint makes it exciting. I was going to go
re-read your Development board AAR about FITE2 just to see what you did again. I'm
rapidly developing a love for this scenario. At first I thought it might be too big but I'm
finding my way around now and compared to the original FITE this one feels like you
have a lot more units to stand in a front line. May just be an optical delusion on my part.
Brian and I are on turn three already and it's kind of slow right now because of the holidays.
Happy new year everybody.









