ORIGINAL: lastkozak
ORIGINAL: Crackaces
Fatigue is hard to eliminate, thus every little bit you can add to a German unit's fatigue, the better! Most importantly the Germans only have so many turns, anything to delay or hold a German Unit back..
I would disagree here. As a newbie German fanboy, I might say Fatigue in this game is pretty easy to recover. It can be a simple matter of not using all the MP's and parking not next to the enemy recovers plenty. What will soon run out is fuel especially for the South. The supply lines will stretch. Counting the hexes to supply for every panzer division and fronting up or making them travel through God forsaken countryside of swamps will put more pressure on supplies (and fuel)
Well that is exactly my point, to recover fatigue one has to not use the unit, thus they are left behind, and that is one turn less that the Panzer divisions don't attack and don't take ground. Soviets can refit a lot of men in one turn, and build more entrenchments.
My comments about fatigue had to do with pocketed units; if they are going to die, how does one make sure their sacrifice helps the cause of the defense? Further if the Germans are trying to go for Moscow via the north, there are few hexes that would allow supply to be drawn through easily, plugging these up with forts and entrenchments is a must, therefore a delay of a couple panzer divisions to recover fatigue, is perfect for tightening up these few spots.
A responsible German player, would not allow themselves to drive so deep as to risk having no supplies, and would be wary of sending Panzers into swamp and or forest. Further, one cannot guarantee that the German player is going to take their Panzers into formidable terrain. (that is why it is important to read your opponent and assess what kind of player they are; wreckless? or tenacious?).
Early in the game getting to Leningrad fast is important if you want to take it. What undermines the Germans when they go for Leningrad? Supplies? Or fatigue? Any Soviet player would love the Germans to sit back and do nothing in the Leningrad area for a turn to recover fatigue.
You can get your surrounded units to attack, and if you are very lucky they might injure someone.
Or, supply tends to run on a West/East Axis so if you can extend your pocket North/South to lengthen the supply path for the spearheads