War Diaries (example).
I plan on keeping air, naval, land combat, and other war diaries which I plan to present at the end of each turn for (or summarizing) that turn. Below are examples of the air war and land combat diaries for German on their surprise impulse with Poland. I will take time to explain my shorthand and the stats I plan to collect.
Air War Diary.
For all the air missions I remember to record this diary will capture the Nav air, ground strike (GSTK), ground support (GSPT) and Port Attacks (PA) made through the game for all nations. The diary will include for all air missions the turn, impulse, attacker (or attacking power), defender (or power being targeted), air mission type, target hex, number and type of air sent, whether or not the mission is opposed and which air units are cleared.
For a ground support (GSPT) mission the total number of factors added to the land combat will be recorded.
For a ground strike mission (GSTK), the following data will be recorded:
Prob(0): This is the probability that given the tactical factors clear, weather and terrain what is the probability that the ground strike will disorganize
a given unit in the hex attacked. For example, during the surprise impulse German conducted a ground strike against Lodz, which contained a HQ-I, inf corps and FTR2, with a FTR3 (3 TAC factors) and 2 LND3 (2 TAC factors each). With no terrain or weather modifications, and given it was the surprise impulse, the probability that any given unit was disorganized is equal to, 1 - (0.7*0.7)*(0.8*0.8)*(0.8*0.8) = 0.7993.
D: D is the number of organized defenders in the hex attacked, which in our example is 3 (HQ-I, inf, FTR2).
Ex # Disorg: Is the expected number of units disorganized by the strike, which is 0.7993*2 = 2.4 in our example.
Act # Disorg: Is the actual number disorganized.
Act-Ex # Disorg: Is the difference between the actual and expected number disorganized. If negative then the ground strike results favored the defender and if positive it favored the attacker.
Land Combat Diary.
This diary includes turn, impulse, the attacker, defender and target hex. It also includes the number of attacking ground units, number of defending ground unit, CRT (i.e., assault or blitz) and odds. The remaining columns will be explained in more detail and are:
PWIN: Is the probability that the defender will leave the targeted hex vacant, either through retreat and/or loss of units, and the attacker has at least one surviving unit which can advance into the target hex if desired.
Retreat/BrkThru: Is only non-zero for Blitz attacks and is the probability that a Blitz attack achieves a breakthrough or forces any surviving defenders to retreat.
Ex Def Kill: Is the expected number of defenders killed.
Prob Att Loses 3: Is the probability that the attacker will lose 3 units (i.e., the dreaded 14 on the assault table under those conditions calling for an extra loss).
Prob Att No Loss: Is the probability that the attacker will not take any losses. A very important number if the attack is aided by an engineer.
Ex Att. Lost: Is the expected number of attackers lost.
Prob Att Org: Is the probability that all attackers will remain organized, which the obvious exception of an HQ unit providing support.
Prob Att 1/2 Org: Is the probability that half of the surviving attackers (round up) remain organized.
Prob Att Disorg: Is the probability that all surviving attackers are disorganized.
Ex Att. Disorg: Is the expected number of attackers disorganized. Note that Ex Att. Disorg + Ex Att. Lost will never, can never, exceed the total number of attackers. Otherwise there's a bug in my calculations that need correcting.
WIN: Is 1 if the attack is successful and 0 if not.
WIN - PWIN: Is the difference between WIN and PWIN. If negative then the land combat went in the favor of the defender, if positive then in favor of the attacker.
Act Def Kill: Is the actual number defenders killed.
Act - Ex Def. Kill: Is the difference between the actual and expected number of defenders killed.
Act Att. Kill: Is the actual number attackers killed.
Act - Ex Att. Kill: Is the difference between the actual and expected number of attackers killed.
Act Att. Disorg: Is the actual number surviving attackers disorganized.
Act - Ex Att. Disorg: Is the difference between the actual and expected number of surviving attackers disorganized.
Phew ...
