Exactly. Back when I wrote this all up (4 years ago? 5?) a fair number of players demonstrated in games that they could replicate it. Is it easy? not the first time. Once you get a few of the nuances, pretty straightforward.ORIGINAL: Macclan5
Ser Alfred did a dissertation which can be found amongst the links in this thread.
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Logistics 101.
Movement occurs because of "demand" not because of "supply".
Anyway, if you can it helps with the ASW. If not, you burn ~12% of your fuel moving stuff by sea. Noticeable, but most players are not fuel bound anymore, it is all supply-bound. Against Andy AI in my games, fuel is more of an issue. I have to move my fleets a lot more to respond to all of the 'incursions' ...
