Squad upgrade involve removing the old squad from the unit to the pools, changing the squad anti-armour and anti-soft ratings of the new squad type (simulating better equipment) and putting them into the pool of new squads. It looks like your units had more of the old type removed and upgraded than they have drawn so far from the pools. Your units will eventually draw them (up to their TOE numbers) if there is enough supply. They can draw greater numbers and more often if the unit is at a large, well supplied base. Presence of a land HQ can help too, as can having a commander with better Admin Skills.ORIGINAL: tarkalak
There is something I do not understand.[&:]
A few turns ago the pool for "Ind Inf Section 42" had:
Pool: 104
Used So Far 180
Now one of the Indian Brigades have upgraded to "Ind Inf Section 42" drawing ~100 squads.
I expected the pool to show:
Pool: ~0
Used So far: ~280
But instead I get:
Pool: 107
Used So far: ~288
Used so far looks correct, but why the pool didn't go down?
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You may already know this but breaking a division or other unit down to its three component thirds (divide unit button) allows it more chances to draw devices from the pools as each component gets its turn. This is good to do if the unit is far behind the lines and you have lots of devices to distribute.
But if you have a unit near the front and you want to get newer squads or other devices to it, the best way is to turn off upgrades and replacements for all other units and leave the key unit as the only one drawing the goods. If it is unable to draw fast enough to reduce the pools, select the next unit you want to upgrade and turn on upgrades and replacements.
Be very careful about this for some armoured units - they can change the TOE and upgrade to a new device that has very shallow pools and a low monthly production rate, so they lose a plentiful number of the old AFVs and gains just a few of the new one resulting in a loss of nearly all AV for the unit!