Strategic Command v1.12.02 Beta

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

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PvtBenjamin
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RE: Strategic Command v1.12.02 Beta

Post by PvtBenjamin »

I'm waiting all new play until the official new version comes out. Let's set up a game then.
KorutZelva
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RE: Strategic Command v1.12.02 Beta

Post by KorutZelva »

With the Algeria change giving the Allies a big boost, I'd nix the full strength fighter the UK get in April from the previous patch.

With carriers, the April free fighter (and possibly buying more) the German can face a very expensive Battle of France. I'd keep the half-strength fighter they not UK get in aug, this one arrive too late to factor in France but is still required for the UK to put a fight vs Sealion or in NA.

Even without the free april figther, the allies can still decide to make it a vigorous air war by buying more air assets... but at least they have have to spend the ducats from their pocket to do it.
Trump2016
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RE: Strategic Command v1.12.02 Beta

Post by Trump2016 »

Just played 2 games as Allies to 1941 against the computer AI. noticed that the AI did not spend anything on diplomacy in either game. is this normal behavior? I was in the process of the Allies getting Spain in the war both times and quit as I did not think this was right.
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nnason
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RE: Strategic Command v1.12.02 Beta

Post by nnason »

Hubert,
Can I suggest that all changes to the original manual be highlighted. This will make it easier for long term players to pick out the differences.
Thanks for a great Game,
ORIGINAL: Taxman66

Hubert,

Does:
-Fighters and Carriers in Fighter mode will now have their escorts reduced by 1 point when performing a recon or any other fighter sweep.

...also mean that Fighters & Carriers (in Fighter mode) that escort twice can't preform a strike (recon/fighter sweep) mission as well?
Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired
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YohanTM
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RE: Strategic Command v1.12.02 Beta

Post by YohanTM »

in addition to upping the cost for diplomacy for majors I think the range of swing should drop to say the 5-7% range - it's killing too many games and a major would not be swayed anywhere near as much as a minor
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Christolos
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RE: Strategic Command v1.12.02 Beta

Post by Christolos »

I'm still wondering whether the Chits should still only be 50 MPP (like everything else) but the results of a hit cut instead, as first proposed by Taxman66 here: fb.asp?m=4466537

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

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bullet911
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RE: Strategic Command v1.12.02 Beta

Post by bullet911 »

Any idea when this update will be finalised and released? days or are we talking a couple of weeks maybe
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Hubert Cater
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RE: Strategic Command v1.12.02 Beta

Post by Hubert Cater »

It will unfortunately probably be a few weeks time at this point. Just due to some scheduling on our end.
Dorky8
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RE: Strategic Command v1.12.02 Beta

Post by Dorky8 »

Will be fun
KorutZelva
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RE: Strategic Command v1.12.02 Beta

Post by KorutZelva »

Might I suggest to increase the relation boost to Axis for Spain if the Axis does 'All of France'?

It would give a clear cut road to Spain for the Axis for the greater hassle of dislodging the French in Algeria.

As it is the change is going to make 'All of France' even less desirable because they keep France diplo chits in play longer, potentially stalling wooing Spain to the threshold to have the decision trigger.
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YohanTM
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RE: Strategic Command v1.12.02 Beta

Post by YohanTM »

One of the key things I'm seeing in more competitive play is the teleportation of air units. One moment they are in the middle east and a turn they are in the west and then later in the year poof, over they go to the east. It does happen with massive moves of land units over great distances in no time but not nearly as game impacting. Maybe the easiest way to fix is limit operating of units to a few per turn and tied to that countries logistics levels.
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Taxman66
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RE: Strategic Command v1.12.02 Beta

Post by Taxman66 »

It is expensive to do that, because you also have to move HQs to support them.

I wonder what Sugar is giving up to do all that and to max out all tank and plane research (including long range). At the very least I presume minimal naval and naval research investment.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Sugar
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RE: Strategic Command v1.12.02 Beta

Post by Sugar »

Sugar believes naval war to be overestimated, hehe.
One moment they are in the middle east and a turn they are in the west and then later in the year poof, over they go to the east.

You may consider 1 turn to represent 3 weeks on average. Neither by rail nor by air would it take more than a few days to travel from Lisboa to Moskau (4000 KMs), even in 1939.
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sPzAbt653
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RE: Strategic Command v1.12.02 Beta

Post by sPzAbt653 »

But the planes in the game could fly themselves from one end of the map to the other within one turn easily. The game already makes it more difficult to do this by giving planes a restricted movement allowance and then charging MPP's if you want to Operate over that limit. I can see reason to loosen it up a bit, but not to add further restriction [:(]
KorutZelva
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RE: Strategic Command v1.12.02 Beta

Post by KorutZelva »

ORIGINAL: YohanTM

One of the key things I'm seeing in more competitive play is the teleportation of air units. One moment they are in the middle east and a turn they are in the west and then later in the year poof, over they go to the east. It does happen with massive moves of land units over great distances in no time but not nearly as game impacting. Maybe the easiest way to fix is limit operating of units to a few per turn and tied to that countries logistics levels.

Land unit are as big offenders IMO.

+ 1 regarding logistic/operating. It is something I championed for in the past. [:)]

Would force keeping a bit more of garrison force since you can't rely on teleporting your whole army overnight to deal with a threat.
Ktonos
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RE: Strategic Command v1.12.02 Beta

Post by Ktonos »

Agreed, but... you know that changing this will be a big hit in Axis overall efficiency, as Axis is in the greatest need of operating around land units. Far greater need. Such a change might through the game balance totally towards the allied side.
KorutZelva
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RE: Strategic Command v1.12.02 Beta

Post by KorutZelva »

ORIGINAL: Sugar

Sugar believes naval war to be overestimated, hehe.
One moment they are in the middle east and a turn they are in the west and then later in the year poof, over they go to the east.

You may consider 1 turn to represent 3 weeks on average. Neither by rail nor by air would it take more than a few days to travel from Lisboa to Moskau (4000 KMs), even in 1939.

For one guy on a vacation maybe. 30,000+ troops, their vehicles and their supply probably not. And that's just a single corp. [:)]
Sugar
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RE: Strategic Command v1.12.02 Beta

Post by Sugar »

Deutsche Reichsbahn (1937 to 1945)
With the Act for the New Regulation of the Conditions of the Reichsbank and the Deutsche Reichsbahn (Gesetz zur Neuregelung der Verhältnisse der Reichsbank und der Deutschen Reichsbahn) of 10 February 1937 the Deutsche Reichsbahn Gesellschaft was placed under Reich sovereignty and was given the name Deutsche Reichsbahn.
World War II and military use

The Reichsbahn had an important logistic role in supporting the rapid movement of the troops of the Wehrmacht, for example:

March 1938: the invasion of Austria ("Anschluss") and
October 1938: the occupation of the Sudetenland after the Munich Agreement
March 1939: the defeat of the remainder of Czechoslovakia
September/October 1939: the invasion of Poland
April 1940: Operation Weserübung (the occupation of Denmark and Norway)
May/June 1940: the Battle of France
1941: Operation Barbarossa and the Balkan Campaign.

In all the occupied lands the Reichsbahn endeavoured to incorporate the captured railways (rolling stock and infrastructure) into their system. Even towards the end of the war the Reichsbahn continued to move military formations. For example, in the last great offensive, the Battle of the Bulge (from 16 December 1944), tank formations were transported from Hungary to the Ardennes.
(Namely the whole 6. PzArmee, according to the german Wikipedia)
The logistics of the Reichsbahn were crucial to the conduct of Germany's military offensives. The preparations for the invasion of Russia saw the greatest troop deployment by rail in history.

https://en.wikipedia.org/wiki/Deutsche_Reichsbahn

This is Europe, not the US.
Trump2016
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RE: Strategic Command v1.12.02 Beta

Post by Trump2016 »

Are we talking moving troops from say France to Poland?, which had an extensive rail network.

I think the issue is moving corp/armies from Spain to Turkey to Russia etc. in a 3 week time frame

Also, larger capacity needed to move infantry vs Armor., and pacified regions vs war zones play a part.

Barbarossa was carried out until ideal conditions (great rail network, at peace with Russia, no different rail gauge), even still it took many months to move the required units at maximum effort


KorutZelva
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RE: Strategic Command v1.12.02 Beta

Post by KorutZelva »

ORIGINAL: Sugar


March 1938: the invasion of Austria ("Anschluss") and
October 1938: the occupation of the Sudetenland after the Munich Agreement
March 1939: the defeat of the remainder of Czechoslovakia
September/October 1939: the invasion of Poland
April 1940: Operation Weserübung (the occupation of Denmark and Norway)
May/June 1940: the Battle of France
1941: Operation Barbarossa and the Balkan Campaign.

There's 5+ months between most of these operations, they involved relatively short distances and AFAIK Norway and France were conducted by different troops. The only one good example in that list would be the shifting from Greece to Barbarossa.
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