ORIGINAL: MikeJ19
Larry,
Awesome stuff. It is such a large theatre of operations and there is so much to think about. It would take me forever to do a turn...
If I quit tinkering with stuff I can usually do a turn in about two hours. I usually check the deployment of the aircraft first, resting the yellow ones and giving missions to those that rested sufficiently to go back into combat, and maybe even moving them to a better position and trimming their range again for the spot they moved to. I like to just cover the important areas and not much overlap with deep Soviet areas. I have trimmed the range of the bombers from 83 to 50 so that they cover a given area with more dilligence and I feel like I get more performance from my aircraft.
At any rate, after I've looked at the aircraft, I usually press the
'.' ( period ) key and disembark all the units riding on the train. Then starting at the beginning of the OOB I take a look at the units to see if there's any problems with them and move them. The red ones have to rest, yellow ones should be looking for a good supply spot and the green ones are the shooters. Sometimes I have to postpone the movement of a unit to move a different unit first. For instance, if I have to move a unit across a broken bridge and there just happens to be an engineer unit within range, I'll see if I can't repair that bridge with that engineer unit first to see if I can't save some MP's for the moving unit. Things like that. And if units are moving long range by rail it's a good idea to provide some CAP along the route for them so they don't get damaged by interdiction while moving. Same principle applies to ship-borne units as well.
Then after I've moved all the units and configured all the units to their best positions and all the planes have their missions and all is ready I usually review all the battles to cancel the outlayers that will take too long compared to the others. And then resolve the combats. And after the combat has been resolved I start again at the beginning of the OOB and move the units that still have MP's left. I open the OOB and check out the MP's on the last column on the right and I can scroll until I find another unit that has MP's and move it. Once all the units have 0 movement points and there's no pending battles I find that about two hours has passed.
It's like that every turn. I've learned the game mechanics sufficiently so that I can find just about everything I need to know about the units, formations, etc. I'd like to see some of the dialogs adjusted a tiny bit. On the unit display for aircraft I'd really like to know how many are being produced each turn and how many I have on hand and stuff like that because those are some of the contingencies that obtain when I need to decide whether or not to fly the plane that turn. And on the inventory dialog I'd like to be able to click on the equipment item and be directed to a screen that shows all the formations that include that equipment in their particular inventory. For those times when you have some early model planes that you need to retire from combat you have to look through the units one at a time unless it has a particular range or someother distinguishing property.
D21 is a large scenario and this version is the latest and greatest so far and I like it. I'm getting familiar with the map and it's not so large that you're constantly lost. To be honest with you I could do without the Finns and Turks and all the side shows that happen. I'd rather concentrate on the main contest without the distractions. Like ignoring China in
WITP-AE. I've never been past turn 63 or so and I'm looking forward to what happens after that. It's so large a scenario that you have to take notes to keep on top oof all that needs to happen. I don't personally take notes but rather depend on my Mark 2.3 brain to stay ahead of the curve and sometimes it doesn't work out. But I play beer and pretzel games instead of tournament games so it works out fine in the long run. I'm having a blast playing three games and doing the AAR's for them. This is more fun than the Baptist church allows.