ORIGINAL: ExNusquam
ORIGINAL: SeaQueen
It's also a fairly realistic representation of how things work
Only if you turn the lights off and communicate exclusively using heavily abbreviated IRC messages.
All sarcasm aside, I think the struggle would be how to effectively divide the effort among a team once you'd determined a COA/ATO. Would you break it down like unit-level MPCs, or by more functional/geographic AOR?
In my opinion, it depends on the size of the scenario. Another option would be having one guy in command of air forces, one guy in command of naval forces, one guy in command of air defence forces, etc.
If you do that, and say, in a future version of CMANO, have each "force" be its own side, the players would have to transmit information between eachother (for example, the air defence guy directing a fighter to a target via radar), only they would have to do it by some sort of fixed messaging system with a realistically modelled delay, as you suggested. This would partially omit the somewhat unrealistic instantaneous communication there is currently, and making for interesting teamwork requirements. It also makes friendly fire a real possibility/problem. It could also be possible for the enemy team to "intercept" communications, and so, say, if the naval commander is telling the guy in charge of aerial ASW where his SSN last was at X time (in order to avoid friendly fire), the enemy ASW guy could receive the "intercepted" message, and get a better idea of where the SSN is.
You would have to find some really dedicated people to do that though.
"One must not consider the individual objects without the whole."- Generalleutnant Gerhard von Scharnhorst, Royal Prussian Army