Two examples of AI aloofness I experienced while playing an old classic (Defending at Meximieux) after Update 5.
Case #1
Three GE 1st Line squads Assault moved in a woods hex adjacent to the US 2nd Line squad with the DC.
The squad never fired in the German Movement Segment. OK, there may be other German units moving later.
Now, however, it is the American Defensive Fire Segment:
- no other Germans can appear;
-
there are no other possible targets in any hex where the US squad can fire (highlighted);
- the squad has a significant chance to hurt the Germans (10 FP @ +1 require a "8-" DR for a PTC = 72.2%)
two last points that I doubt the AI can "think" about:
- an unharmed German can first fire 6 FP @ 0, requiring a "8-" for a PTC = 72.2%, with greater chances of success than the possible US fire, since the US squad has a morale level of 6.
- the German can enter CC with a 3:1 numerical advantage and a -1 leadership DRM.
The American squad did not fire. The German squads fired, pinned the squad, entered CC and killed it.
Case #2
The German B** leader and a squad moved adjacent to an US HS armed with a bazooka (I had to move the German Gw III/IV on the left, so I took the risk: after all, if the HS fired at the squad, it would not fire at the AFV).
Even in this case, the HS didn't fire in the German Movement Segment (it would have fired with 4FP @ -1, not a bad shot in my opinion), but I can understand this: after all, I didn't move the AFV because it could have taken a BAZ shot at 3 hexes.
In the American defensive fire,
with no one else to fire at, the HS didn't fire anyway. It was broken by German fire (7 FP @ -1) in the Advancing Fire Segment.
P.S. I know I am a royal pain, but I really love this game.
