Elite Forces Mod
RE: Elite Forces Mod
This mod is beautiful but i can't play it: the scen. begin with the message error:
Sound:play_sound
SDL Failed: Failed to use audio system.
Any idea why it's happenning?
(Installed on Steam)
Sound:play_sound
SDL Failed: Failed to use audio system.
Any idea why it's happenning?
(Installed on Steam)
RE: Elite Forces Mod
I'm having issues locating it on the game menu, downloaded and copied both files into the campaign folder, .dat file was created but no listing on the campaigns menu. Resstarted but still no Elite forces campaign in the menu.
- Attachments
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- SoE.jpg (160.8 KiB) Viewed 552 times
RE: Elite Forces Mod
If in doubt, try it all again! Success [:)][:)][:)]
Looking forward to this evening now.
Looking forward to this evening now.
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
File updated to Version 1.14D!
A few minor fixes on balance and graphics....[8D]
A few minor fixes on balance and graphics....[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: Noterb
This mod is beautiful but i can't play it: the scen. begin with the message error:
Sound:play_sound
SDL Failed: Failed to use audio system.
Any idea why it's happenning?
(Installed on Steam)
Hello Noterb,
I'm sorry to hear that my mod starts with an error message on your computer but I'm pretty sure that this is not a mod problem.
Possible approaches:
1. Be sure you run the latest version 1.14 of the vanilla game!
2. First delete the mod completely and pay attention to the exact storage location (superimportant) of the mod files during the reinstallation. It has to be installed in the path 'C:\Users\yourname\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns' (or wherever your 'My Games' folder is located!), otherwise no mod will work. If this folder does not exist on your computer yet, then please open any standard campaign in the editor and save it under any name. The 'My Games' folder should then be created automatically.
3. If this error still persists, then please contact the developers in the Forum (Tech Support), they will surely help you to find a solution to this problem.
I hope this helps...
Cheers Battlefield
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: leemon50
If in doubt, try it all again! Success [:)][:)][:)]
Looking forward to this evening now.
Nice to hear, leemon! [8D]
Good luck with your campaign...and note the new mod version. [;)]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Elite Forces Mod
Looks awesome! Any chance to get this latest set of counters?

[/quote]

[/quote]
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
File updated to Version 1.15B!
A few minor fixes on balance...
A few minor fixes on balance...
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
As I mentioned in Post # 18, it was just a graphic experiment! I have incorporated this finger exercise into my current work on the "1914 Call To Arms" campaign.ORIGINAL: sossenbinder
Looks awesome! Any chance to get this latest set of counters?
For the standard campaign there are already some great counter mods. The graphics set from SIPRES is particularly recommendable:
http://www.matrixgames.com/forums/tm.asp?m=4426073
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Elite Forces Mod
This mode is excellent, I am mainly interested in elite units, guards and waffen ss.Now playing allies and Ai not able to specifically waffen ss to improve although wehrmacht is modernizing. I looked in the editor nowhere can not see the problem. Easy to crush these units can be arranged right? AI has modernized these units?
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: wywern120
This mode is excellent, I am mainly interested in elite units, guards and waffen ss.Now playing allies and Ai not able to specifically waffen ss to improve although wehrmacht is modernizing. I looked in the editor nowhere can not see the problem. Easy to crush these units can be arranged right? AI has modernized these units?
Hi wyvern120,
thank you for your feedback, but honestly, I'm as baffled on this as you are. The settings in the editor are correct and the multiplayer part works smoothly. Even in the game against the Allied AI are no failures in the "upgrades" of the (Russia assigned) "Red Army Guards" detectable. Very strange!
However, during the intensive review I noticed that in the window for "Strength/Reinforce/Reformation Data" a check mark for "Reformable?" is set at the Waffen-SS, but the setting section is grayed out in whole and thus can not be changed via the editor. This is unusual and also detectable only in this special country slot. The Waffen-SS is placed at the former position for the country "Austria". I have found out that even in the original campaign "Austria" is the only country that is grayed out for changes in the area "Reformation". It could be possible that the AI can not make any changes to the units of the country Austria/Waffen-SS by a predetermined setting in the game engine.
For the finalized v1.16 I will publish an update in the near future. I will then change the Waffen-SS to another unused country position. This alteration may solve our problem...
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Elite Forces Mod
Thank you for your reply, and I noticed today "Strength / Reinforce / Reformation Data" waffen ss setting section is gray.I did not understand why I thank for the explanation-austria. I noticed AI not want to build a waffen ss, but I have easily edited the editor edit production que that I kept the time roughly shaped according to history so it should not be threatened by superiority AI.I will be very confident at 1.16 and thank you for your update future.[:)]
RE: Elite Forces Mod
Amazing work battlefield! Only thing I would wish for would be a bit more clear counters, it's a bit hard to distinguish unit types. The zoomed out version is a step in the right direction but even then with all infantry being white and all air yellow it's still hard. However I only played a couple of turns so I guess it gets easier with time.
RE: Elite Forces Mod
Started giving it a try. It certainly looks good. I had to restart because I didn't know I had to do more for Norway. But that's fine. So far, so good.
I am running it on Steam and I had to install the files into the "Community Pack" directory, then close Steam, restart, and then load, and it showed up.
Thanks! Looking forward to more surprises.
I am running it on Steam and I had to install the files into the "Community Pack" directory, then close Steam, restart, and then load, and it showed up.
Thanks! Looking forward to more surprises.
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: majpalmer
Started giving it a try. It certainly looks good. I had to restart because I didn't know I had to do more for Norway. But that's fine. So far, so good.
I am running it on Steam and I had to install the files into the "Community Pack" directory, then close Steam, restart, and then load, and it showed up.
Thanks! Looking forward to more surprises.
Thanks for the feedback wywern120!
My modification also contains a small "readme" file that documents the major changes. Furthermore, I have included an excerpt from this description at the beginning of this thread.
As soon as the long and eagerly awaited update 1.16 is available, a new "Elite Forces" version will be released, which will eliminate a small issue with the Austria/Waffen-SS slot and integrate the latest developments from the vanilla campaign.
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Elite Forces Mod
Through Poland and France. Like the two-strike armies. Waiting to see what surprises Africa holds. Prepping for Russia.
RE: Elite Forces Mod
A few issues. Playing as the Allied with difficulty level set all the way up.
1) The Axis AI seems to have a problem with the new Norway rules. The two units landed, but it's April 1941 and they have yet to take Oslo.
2) I never saw any UBoat activity in the Atlantic. So I turned off fog of war and peaked. All the German submarines are in the Baltic! Not one is in the Atlantic.
3) The Axis just invaded Yugoslavia. Again, I peaked. Overkill!!!! 3 Pz Armies, 2 Infantry Armies, 1 Pz Division, 1 infantry Korps, 3 infantry divisions, 2 fighters, 2 tac bombers, and 1 medium bomber. All of these units need to get back to the east for Barbarossa. (I seem to recall that this was a problem for the vanilla AI as well.)
The absence of a UBoat offensive in the Atlantic makes the game unplayable, more or less, as the Allies. The AI will probably cheat it's way out of #3. But maybe you should just bring back the old Norway rule? AS I said, I don't think the AI can handle the new rule.
1) The Axis AI seems to have a problem with the new Norway rules. The two units landed, but it's April 1941 and they have yet to take Oslo.
2) I never saw any UBoat activity in the Atlantic. So I turned off fog of war and peaked. All the German submarines are in the Baltic! Not one is in the Atlantic.
3) The Axis just invaded Yugoslavia. Again, I peaked. Overkill!!!! 3 Pz Armies, 2 Infantry Armies, 1 Pz Division, 1 infantry Korps, 3 infantry divisions, 2 fighters, 2 tac bombers, and 1 medium bomber. All of these units need to get back to the east for Barbarossa. (I seem to recall that this was a problem for the vanilla AI as well.)
The absence of a UBoat offensive in the Atlantic makes the game unplayable, more or less, as the Allies. The AI will probably cheat it's way out of #3. But maybe you should just bring back the old Norway rule? AS I said, I don't think the AI can handle the new rule.
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: majpalmer
A few issues. Playing as the Allied with difficulty level set all the way up.
1) The Axis AI seems to have a problem with the new Norway rules. The two units landed, but it's April 1941 and they have yet to take Oslo.
2) I never saw any UBoat activity in the Atlantic. So I turned off fog of war and peaked. All the German submarines are in the Baltic! Not one is in the Atlantic.
3) The Axis just invaded Yugoslavia. Again, I peaked. Overkill!!!! 3 Pz Armies, 2 Infantry Armies, 1 Pz Division, 1 infantry Korps, 3 infantry divisions, 2 fighters, 2 tac bombers, and 1 medium bomber. All of these units need to get back to the east for Barbarossa. (I seem to recall that this was a problem for the vanilla AI as well.)
The absence of a UBoat offensive in the Atlantic makes the game unplayable, more or less, as the Allies. The AI will probably cheat it's way out of #3. But maybe you should just bring back the old Norway rule? AS I said, I don't think the AI can handle the new rule.
Hello majpalmer,
regarding my responsibility for the operational behavior of the Axis powers I get a bit too much honor. [;)]
In fact, I've just developed an additional offensive script for the "Arctic Fox" and "Countenance" operations. Apart from that, the AI ​​scripts of the campaign are 100% vanilla! The unit behavior observed by you in Yugoslavia and the Atlantic is very interesting, but should also be noted under the appropriate conditions in the original campaign. My modifications take no effect here!
Your observations regarding the Norway campaign are of course correct. In my Readme file I have therefore explicitly advised against a solo game as Allied powers!
Elite Forces was primarily developed as an enhanced multiplayer campaign. From my personal point of view, Strategic Command only unleashes its full potential against a human opponent. The campaigns against the computer I see more as challenging entry and practice games.
Nevertheless, the modified solo campaign against the Allied computer works surprisingly well.
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: Elite Forces Mod
Axis game is playing well.Looks like a stalemate of an Allied victory. But the flow has been very good.
A question. Which file(s) control the number of strikes that Armies get?
Thanks.
A question. Which file(s) control the number of strikes that Armies get?
Thanks.
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: Elite Forces Mod
ORIGINAL: majpalmer
Axis game is playing well.Looks like a stalemate of an Allied victory. But the flow has been very good.
A question. Which file(s) control the number of strikes that Armies get?
Thanks.
In game-technical terms, the second attack is achieved through the research "Infantry Warfare" and "Armored Warfare".
The modification is set via the editor in the menu "Automatic Increments Data (Per Research Level)".
[8D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689