UPDATE6 - Game Engine 1.1.21 - BETA - 01/31/2019

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UP844
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by UP844 »

I forget to specify that the issue affects AFVs firing in the Advancing Fire Segment after moving and stopping in their Movement Segment.

Why do the same moving and stopping AFVs gain acquisition if they fire to infantry units? One of the two kinds of fire is faulty, in my opinion.

In fact, I always fire in the Advancing Fire Segment to enemy infantry as a standard tactic, just to gain acquisition for the next fire phase, unless I have an AFV with limited HE ammo.
Chasing Germans in the moonlight is no mean sport

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LN59
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by LN59 »

ORIGINAL: UP844
Thanks, Peter! Your dedication is unbelievable! [&o]
ORIGINAL: Fuselex
Totally agree UP844
It has been, from day 1, an incredible effort by Peter
ORIGINAL: Peter Fisla - Game Engine 1.1.14 - BETA - 8/18/2018
I have just started working on the next update - UPDATE6. My plan is to fix bugs and further improve the game performance. Thank you all for your patience.

And Peter...

Thank You for your dedication and your great consistency in the development of this brilliant game.
The mark of a "Grand Chief"!


LN59
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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

10/12/2018:

6) Fixed a bug, when deploying a unit into an enemy hex (but there are no actual enemy units in that hex); it is now possible to deploy a friendly unit. Thanks UP844!

Next I will look into the "Possible bug: Reinforcement AFV with no MP" issue...
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KingHunter3059
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by KingHunter3059 »

Peter - I have the last 'Official' version at 1.1.09, should I install this one over that?
JT

"He who dares, wins!"
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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

ORIGINAL: KingHunter3059

Peter - I have the last 'Official' version at 1.1.09, should I install this one over that?

yes, you just overwrite the game executable 1.1.09 with the beta version 1.1.15 attached in this thread.

Peter
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by KingHunter3059 »

ORIGINAL: Peter Fisla
ORIGINAL: KingHunter3059

Peter - I have the last 'Official' version at 1.1.09, should I install this one over that?

yes, you just overwrite the game executable 1.1.09 with the beta version 1.1.15 attached in this thread.

Peter

Outstanding! Thanks Peter! [&o]
JT

"He who dares, wins!"
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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

October 23rd, 2018:

Ok, I think I can further improve my Fog of War and Line of Sight processing by up to 50% with the build 1.1.16, Download it guys and test it for me. How to compare, run your older build and load up a saved game file with many units. Then click on the "Check LOS" button on the game application toolbar. On the bottom of the dialog it will show how much time FOW spent on processing the map. Then Load up the latest 1.1.16 build I just uploaded and run the same test in the new build. You should see up to 50% improvements, hopefully LOS is still the same quality and I didn't mess up anything :)

Thanks guys! Once the build 1.1.16 works great I will focus on debugging and fixing why some arriving AFVs can never move in a scenario that UP844 has discovered.

Cheers!
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by UP844 »

Thanks Peter! I will test it ASAP (real life issues have their nasty ways to prevent serious dedication to ToTH)
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by UP844 »

What the hell, work can wait while I do something really important!

LOS check with v.1.15

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LOS_check_v115.jpg
LOS_check_v115.jpg (1.09 MiB) Viewed 1163 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by UP844 »

LOS check with v.1.16, after reloading the game saved in v.1.15

If I have carried out the test properly, LOS check time appears to have ben cut by almost 40% [&o]





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LOS_check_v116.jpg
LOS_check_v116.jpg (1.11 MiB) Viewed 1163 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

Great, like I said LOS/FOW processing up to 50% - depending on specific situation. So I’m some cases it could be around 40% in some cases it could be up to 50% ;) Also, this processing also depends on what your OS is doing, so you might want to test a case few times and then you can come up with average average number.
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technikzauberer
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by technikzauberer »

Ran through test twice with small and large saved scenarios. Yes, LOS speed improvement...30-40%.


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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

ORIGINAL: technikzauberer

Ran through test twice with small and large saved scenarios. Yes, LOS speed improvement...30-40%.



Awesome, thank you technikzauberer for your testing feedback :) I appreciate it!!!
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RE: UPDATE6 - Game Engine 1.1.16 - BETA - 10/23/2018

Post by fierman »

can't install update.
'missing audiere.dll'

Apart from that: I would like to report problems in map scrolling. The input keys are completely unresponsive when trying to scroll the map. Sometimes there is no reaction at all, at other times the keypress 'overshoots' and the map scrolls in one time several hexes distance. It's very hard to make the map scroll the way you would expect it to be.
And yes, I tried it on different setups, with different graphics cards.

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RE: UPDATE6 - Game Engine 1.1.16 - BETA - 10/23/2018

Post by Paullus »

ORIGINAL: fierman

can't install update.
'missing audiere.dll'

You need to unzip the exe-file and then paste it into the Tigers on the Hunt folder replacing the existing Tigers on the Hunt.exe file.
ORIGINAL: fierman
Apart from that: I would like to report problems in map scrolling. The input keys are completely unresponsive when trying to scroll the map. Sometimes there is no reaction at all, at other times the keypress 'overshoots' and the map scrolls in one time several hexes distance. It's very hard to make the map scroll the way you would expect it to be.
And yes, I tried it on different setups, with different graphics cards.

This is more likely to be you CPU being the problem. Try to free up CPU resources. I use Razer Cortex on my Laptop and it helps me a lot. I know others also has been helped by using this free program


For my part, I shall do my duty as a general; I shall see to it that you are given the chance of a successful action. /Lucius Aemilius Paullus
fierman
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RE: UPDATE6 - Game Engine 1.1.16 - BETA - 10/23/2018

Post by fierman »

ORIGINAL: Paullus

You need to unzip the exe-file and then paste it into the Tigers on the Hunt folder replacing the existing Tigers on the Hunt.exe file.

That helped. thanks.
ORIGINAL: Paullus
ORIGINAL: fierman
Apart from that: I would like to report problems in map scrolling. The input keys are completely unresponsive when trying to scroll the map. Sometimes there is no reaction at all, at other times the keypress 'overshoots' and the map scrolls in one time several hexes distance. It's very hard to make the map scroll the way you would expect it to be.
And yes, I tried it on different setups, with different graphics cards.

This is more likely to be you CPU being the problem. Try to free up CPU resources. I use Razer Cortex on my Laptop and it helps me a lot. I know others also has been helped by using this free program

I have a quad core current-gen i7, 16GB of ram. There is absolutely no sign of excessive cpu usage while the game runs. Apart from that: bitmap scrolling + overlays is something that can be done smooth on a [s]pentium3.[/s] Commodore Amiga

Also: the machine I play on is more than capable of handling huge image files. I use the same machine for GIS work, sometimes working with several geotiff files of more than 1GB each. Never a problem scrolling and zooming those.
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Peter Fisla
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

Currently working on fixing build hexes issue for QUICK LOS type, FINE LOS type is working well...I will update you on once I find the resolution.
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

Fixed a LOS bug found by Ticonderoga60 here: tm.asp?m=4563085
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

With build 1.1.19 I have hopefully cleaned up text corruption issue as found by UP844 here: tm.asp?m=4545944
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RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Post by Peter Fisla »

10) December 23, 2018: - Fixed a bug, a few open topped AFVs where allowed to fire even though they were buttoned up, thanks UP844.
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