Patch .03 things to ponder

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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thedoctorking
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by thedoctorking »

Maybe what's happened is that Sparkley has set some AAA traps for HLYA in the two-player game they're in.
SparkleyTits
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by SparkleyTits »

You might well be right about a bug with 1 fatigue per turn in reserve as Tele and Searry were mentioning that too

Yes HL knows I set AA blocks up for him as he's a player that notices almost everything you do but he also knows how to get around them to hit my squishy underbelly too!!
Like EvK said it's akin to a game of cat and mouse and with the increase in Soviet AA guns per SU that both sides can now do
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EwaldvonKleist
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by EwaldvonKleist »

Re AA: I have noticed higher losses from AA lately as well. Not sure when that began, somewhere between 1.11.01 and 1.11.03. Not time to make tests atm but someone should look if that is WAD.

@HLYA: If you have set up test scenarios, you should consider sending them to morvael. Ideally set them up under 1.10.00 so one can test with every patch that followed to see if that are changed player tactics or if the reason is the game version.
The new air rules allow the German player to reduce the AA protection for airfields, so he has more for frontline units.

Also, I need to add an addendum to my reply above: I do not comment on the overall balance, my feeling is that it is okay overall (in terms of "will and if yes, when will Berlin fall, whatever happened between game start and that event) but I have not enough data to base my claim on to be somewhat sure. All I say is I disagree that the changes in 1.11.03 disfavour the Soviets compared to the state of the game in 1.10.00, 1.11.00 and 1.11.01 the way you described it in the initial post.
chaos45
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by chaos45 »

HLYA- one note would be if German AA is more effective then so is Soviet AA....which should benefit the soviets more in 1941 as it will help reduce the massive bonus stuka airstrikes give to the germans.

With all the new changes to air I have been putting Soviet AA units in all the frontline armies- esp the larger Soviet AA regiments...you can save alot of these from the cities.

Havent played super far on the newer patches as my last German player disappeared on me after T6.
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M60A3TTS
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by M60A3TTS »

ORIGINAL: chaos45

HLYA- one note would be if German AA is more effective then so is Soviet AA....which should benefit the soviets more in 1941 as it will help reduce the massive bonus stuka airstrikes give to the germans.

With all the new changes to air I have been putting Soviet AA units in all the frontline armies- esp the larger Soviet AA regiments...you can save alot of these from the cities.

Havent played super far on the newer patches as my last German player disappeared on me after T6.


The NM difference in 1941-42 still means the Soviet air units are going to be less effective than their opposite number by a significant degree. That, coupled with the fact that the win system makes it more difficult to elevate the regiments to guards state and benefit from the morale/experience boost. You have to win a ground battle and hope the AI selects an AA unit for activation. The Soviet AA battalions have no path to guards, so they're stuck where they're at.

I agree putting them in front line armies is the only practical means to get those wins, since shooting down airplanes does nothing to that end.

Not sure though why you would spend 50 AP to pull a PVO regiment from a city. I'm sure there are better uses for those AP.
chaos45
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by chaos45 »

M60- its only 1 AP if the Germans are within 5 hexes...so all the early cities your going to lose you can evacuate many of them intact with good timing. Esp like Odessa, Kiev, and Leningrad.
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M60A3TTS
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by M60A3TTS »

How long has this been in effect? [&:]
chaos45
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by chaos45 »

IDK but at least a year or so lol.
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xhoel
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RE: AVOID Game patch 1.11.03 at all COSTS!!!!!

Post by xhoel »

The high AA losses seem to be an addition of the new patch. As the Axis I have learnt to shy away from hitting major Soviet cities since the AA effects are quite big. I tried ground attacks of units in Odessa and Pskov and took some serious losses caused by Soviet AA. So I don't think this favors the Germans but is something for both sides to take into consideration when launching air attacks.

The new attack rules are pro German in the beginning. Come 1943 they will be pro Soviet so it's a matter of perspective. The +1 MP can make the big difference between occupying a hex and making a pocket or not so I don't really see the problem there.

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