Since the Soviets have a problem with overloaded HQ's most of the time the Soviets will use AP points to get units under this limit so as to not incur penalties. Well this time for me in this game that is not going to be the case. I am going to rely on the Germans fixing my overburdened HQ's with the units they eliminate in the pockets. By turn 3 the Soviets should not have any overburdened HQ's except for one without spending AP's. Thank you Germany
Soviets will also use AP's to get good commanders in key places. Well, that isn't going to happen here. Which is going to translate into even more loses because of sub par leaders. I have noticed in all my games as Soviets it really doesnt matter who or what you have in command the first 10 turns. The Germans can pretty much hasty attack it out of place. So I have watched numerous battle reports and basically in 100 battles you will be lucky to get 12-18 holds. Which is an 18% ratio. With sub par commanders that ratio stays pretty much the same but you take a great deal more loses. Therefor I won't be changing out commanders any time soon for my Soviets. I can hear all the commotion going on now across the internet. The second reason they aren't going to be changed is because these guys are going to be losing battles, A LOT of battles. I don't want that resume attached to my good commanders

Now let me tell you what I am going to do. I am going to take the AP that was saved in the above two examples (no Command Control optimization(let the Germans do it for you) & no changing of the Commanders to do something else which in my opinion which is huge. I am going to spend my AP points on Forts. Yes, you heard me. Step right up and take a look. I built 5 fort areas around Leningrad turn 1 & stocked them with diggers. Yes they will take up replacements but I would rather those go there and get the benefits of the forts. I will have an entrenched area to retreat to. I will have 60+ gun 45mm Anti-tank guns to help foster some kills on German tanks. So for turn 1 at a cost of 8 AP I am going to build as many as I can to get my defenses set up. I have liked the results from some of my games with these forts. Lets see how they do in this game. So essentially I am going to be a Fort buying digging maniac

Here is the picture of the forts I built. I placed 4 in the clear terrain since those hexes are always a pain to defend with no fort in it. Also the fort behind the river. The next couple of photos after this one are some of the diggers I placed in those forts to help assist in the digging. By turn 4-5 these will be at fort level 2. Turn two I plan on building another 4-6 Forts in the Leningrad area to turn this into a WWI style battle in this area. Turn 3 I will probably build a few more but Moscow will be most focus of Fort spam since the cost will come down to 4 AP on turn 3.
