Few questions about this game.

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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nikolas93TS
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RE: Few questions about this game.

Post by nikolas93TS »

I agree. It looks as a case of banal misunderstanding.
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exsonic01
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RE: Few questions about this game.

Post by exsonic01 »

ORIGINAL: exsonic01
M163 VADS uses only a ranging radar, which should make it pretty immune to SEAD as it is operated only when estimating the range to the target at relatively short distance.
Still, field radar like Skyguard was the same, easy to turn off the radiation signal, based on his comment. In addition, AA vehicle like Tunguska and SA-11 had search-tracking radar, and they were engage-able from western ARM missiles around that era.
Also, since SEAD missiles of the era guide themselves on to specific radar emitter they locked on prior to launch, if emitter is moving it often means it has ceased emitting, which will lead the missile losing track.
That is the role of the commander, to control AA assets move around time to time and control the radiation duration, to maximize the chance of survival from ARM attack and possible counter artillery from enemy tube arty. If this game automate the frequency of emission of radiation and introduce auto-scooping after shoot for AA units, it would be great.

Also, remind that location of SAMs (also HQs) were also able to track by triangulating radiation (or radio transmission) signal, not only from ARM missiles. This is one of the reasons why AA units need to control radar emission, and keep the radio silence / radio discipline. This was usually the role of division / corp level information teams/assets.
High training standards, mobility, discipline, radio silence, and lures saved Serbian anti-aircraft crews from certain death their Iraqi or other Arab colleagues faced in other conflicts when opposing Western air forces. For comparison, NATO forces launched 743 AGM-88 HARM anti-radiation missile rounds for very little effect – around one third of the number used to totally cripple Iraq’s much larger air defense system in 1991.
I agree that degree of training and should influence the accuracy and survival chance of AA units. Regarding HARM, may I ask the source of 1/3 accuracy of harm? I also searched but couldn't find one, but I found http://www.ausairpower.net/Analysis-ODS-EW.html this link which nicely describes the HARM's capability and operations. Anyway, it would be great if we could see SEAD mission airplanes in this game. (and possibly automated emission-control and shoot-n-scoop AA)
In any case, radar operations are novelty in Armored Brigade and they are extremely simplified, and primary force for introducing them was to allow for some important tactical systems like SA-8 or Tunguska to be introduced and to allow for night-time AA deference. There is no doubt we will try to improve some aspects in future, with feedback of the community and hopefully some radar experts.
I agree. If we want to realistic, than we need to introduce EW from electronic warfare airplanes. Some sense of simplification is needed. But SEAD will add more fun to the game, especially if this game consider multiplay in the future.
I can assure you we are well aware of direct-fire suppression importance, but we are also aware of the limits of AI. If this was a human-vs-human game, forced-attack would be a must, however until we teach AI to use it effectively that feature has to stay on hold because it would give human player an unfair advantage. For example in older Close Combat games you could cue on exact enemy position by observing tracers, which AI was not able to do and therefore was penalized. I think forced-attack could be used to same effect.

Are you a member of dev? I still think that it doesn't make sense to play without suppress fire, which is always mentioned in the most of army field manuals of any nations... Again, the fact that AI cannot use the forced attack doesn't influence the game that much, many ppl enjoyed Close Combat and Combat Mission and Graviteam with such environment during single campaign. Also, this is essential for multiplay just like you mentioned...
Air-to-air combat can happen if two or more opposing flights are present on map, and posses suitable weapons like air-to-air missiles. Aircraft will try to engage hostile targets automatically.


Yes, thermal sight are modeled. There is also TI blocking smoke.

Thank you.
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Veitikka
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RE: Few questions about this game.

Post by Veitikka »

ORIGINAL: exsonic01

In addition, it is still one of the basic tactics written in field manual, especially during urban warfare: Machineguns and autocannons suppress possible enemy, and infantry rush and clear the building.

No game has it all. The last time I played the ARMA series games they didn't have trenches or foxholes.
1) I saw that there's air to air combat in this game. How's the air to air combat described in this game? Is this RNG-based? Or player control is needed?

Air-to-air combat is a relatively rare event in the game. It happens when an on-map aircraft detects another aircraft, and has weapons to engage it. They follow the same basic rules as the ground units, and the player cannot designate exact units as targets.

2) Thermal vision has one more advantage than other night visions, which makes the TC (tank commanders) or gunners see and aim through the conventional smoke, day or night. This was the one of the major game changer in late cold war. Is this depicted in here?

In the game, smoke does block thermal imaging systems, even if they're better at seeing through smoke than other night vision equipment. Smoke shells burn for a while (called 'TI smoke' in the game), and that makes them even more effective against TI devices.
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Veitikka
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RE: Few questions about this game.

Post by Veitikka »

ORIGINAL: calgar

I am aware that Brigades vary in size. If the statement is something to the extent of "the player may perhaps field brigades", then it is still a peculiar statement to make since this encompasses any brigade. So yes, I would expect to be able to field any brigade, because I don't have to go into the extremes to invalidate the statement.

As a side note, there's a 1985 game from SSI and Gary Grigsby called Mech Brigade. I wonder what kind of organizations it featured?

AFAIK, the game comes with three maps: Finland, Northern Plains and Fulda Gap.

These and Fort Irwin National Training Center.

Is there a hidden game mode to play finnish doctors, processing recruits and asking them what allergies they have in peacetime?

As I said, the organization I mentioned trains all the mechanized and armored units in the country, as far as I know. They prepare for a war. In this version of the game we have nothing but peacetime, because the Cold War didn't become hot.
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