GD 1938 v3 Released

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ernieschwitz
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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: lion_of_judah
German staff. Point being it would have taken a bit longer, but my opinion if it is to be done, do it where it will have a feel of WW2. Who wants a Japanese or German infantryman looking like a doe boy or a US marine.

Image

This is not Staff, ... but lower level officers, on the front line. Staff is not on the frontline, but a more rear area troop type.

As you can probably see, there are a lot of different reasons why NOT to just use any old picture off of the internet. It has to have certain criteria it needs to fulfill.
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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: LJBurstyn
Quick answer.

But the cost to China of staff is 1000 not 500 at the start and China cannot generate enough PP to increase efficiency since it is busy building combat units. I'll have to double check this but I think my memory of the cost is correct. If there is a version where the cost is less..I don't have it. We are using version 1.00.

They cost 500, and because Chinese economy is at 50%, not 100%, they cost twice.
OH and while I'm here. Occupational Tech increases production of minor conquered countries to 50% and major countries to 30%. which means a PP cost 3333 production points in a major country but only 2000 in a minor country. Why is this? Are the people in minor countries less loyal than the people in major counties? Or is this just a game (scenario) thing.

This is actually something that was changed do to feedback from testers. You if I don't recall wrongly. There was some unhappiness about Occupation Tech only being able to be used for non-majors. So I changed it so there was, and as per the suggestion I did it so that it wasn't the same, but less.

It is also logical that they would not be as cooperative. Occupation tech increases the non-majors production from 25% to 50% both conquered and friendly minors alike. Now some of those would be friendly to you. Major country locations under your control are by definition not friendly. So there is your explanation.
EDIT: I think version 3 is the best scenario I've seen for ATG.

Thank you very much :)
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RE: GD 1938 v3 Released

Post by lion_of_judah »

seriously, the point being that you can use an image if you can't find the exact one which will come closest to it. You missed the whole point.
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RE: GD 1938 v3 Released

Post by lion_of_judah »

ORIGINAL: ernieschwitz
ORIGINAL: lion_of_judah

German Infantry or reserve infantry either or.

Image

This is a German Infantry man with a Panzer Faust, an Anti-tank weapon, not a rifle.

yes I know, point being this image can be used as a German reserve soldier.
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RE: GD 1938 v3 Released

Post by lion_of_judah »

German Rifleman- now that was hard Claus

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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: lion_of_judah

German Rifleman- now that was hard Claus

Image

It's not a rifleman, more a sniper, and the gun is midwar, not prewar... makes it hard to use it as rifle I (bolt action) or rifle II (semiautomatic)...
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RE: GD 1938 v3 Released

Post by lion_of_judah »

SS Rifleman. It wouldn't hurt too make it seem more like WW2 instead of just another hum drum scenario

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RE: GD 1938 v3 Released

Post by lion_of_judah »

well if you can't find the exact same image, it's not going to end the world if you come as close as you can.
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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: lion_of_judah

seriously, the point being that you can use an image if you can't find the exact one which will come closest to it. You missed the whole point.

I see your point. You just cannot seem to see mine. I want accuracy, in one way, you want it in another way. That is all this is.

Before you fill this post with pictures you think SHOULD be used, remember that I need 7 for each rifle type (one for each regime that is not already represented), 7 SMGs for both levels, and 7 Cavalry for both levels, 7 HMGs and 7 times two General Purpose Machineguns.

Now I am working on assembling those pictures, but trust me, it is hard. Just you try to find a SMG I (pre world war II) for Italy or Japan. When you are done with that, start out with the cavalry. :)
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RE: GD 1938 v3 Released

Post by lion_of_judah »

It's all good :)
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ernieschwitz
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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: lion_of_judah
it's your scenario and can be done with how you want. I maybe alone in this, but I like the images to match the nation and anything else, well you should just use a image of Donald duck then. I'm done bitching about this because it's pointless and will not change.

Well that was 4 hours wasted spent looking for pictures you would like then :)
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RE: GD 1938 v3 Released

Post by lion_of_judah »

I think I see your point, but it is annoying to see a doe boy as a German unit, just saying but it's all good. The rest of the scenario is really good work and detailed
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RE: GD 1938 v3 Released

Post by Bombur »

Well, I´m responsible by SFT´s, including graphics.
It wouldn´t be impossible to find custom graphics for the generic SFT´s, however, they don´t add much to gameplay, since the SFT´s would be the same. It was a design choice to go for generic infantry, while we concentrated on custom afv and aircraft. I´m somewhat minimalist in design questions, it makes sense to have a graphic for a Panther and another for a T-34, since they are different units, but having different graphics for the same SFT will make me lose my precious time I use to research tanks and aircrafts. It´s not easy to adjust all these custom SFT´s to a fixed research tree, and I did some exotic choices. I also don´t like the idea to have custom infantry, a Rifle is a Rifle, while a fighter or a tank implies in much more complex design choices. However, if players (and ernie) believe that custom graphics for the same SFT woul be a nice addition, I could do it, but frankly, it´s very low in my priorities list. What is more important next? To have, say, Yamatos and South Dakotas, with different statistics or to have extra graphics for infantry?
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RE: GD 1938 v3 Released

Post by cpdeyoung »

Doughboys!

No mixed gender deer here.

Chuck
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lion_of_judah
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RE: GD 1938 v3 Released

Post by lion_of_judah »

LOL....that's true... Sometimes my spelling is rather atrocious
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RE: GD 1938 v3 Released

Post by Twotribes »

Bug report, I created 5 infantry units using TOE, the headquarters was once removed from hqs with units. The next turn the hqs had the units in it but the 5 blanks were eliminated.
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ernieschwitz
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RE: GD 1938 v3 Released

Post by ernieschwitz »

This is not something I programmed. I will have to refer you to Vic for it.
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RE: GD 1938 v3 Released

Post by Twotribes »

ok 1st day had a crash and was told it was memory. My computer is several years old but over all it has only crashed the game 3 times so so doing pretty good. I just reboot the system and it is good for 3 or 4 days. Doing ok other wise did note a glitch with the victory conditions.
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RE: GD 1938 v3 Released

Post by ernieschwitz »

ORIGINAL: Twotribes

ok 1st day had a crash and was told it was memory. My computer is several years old but over all it has only crashed the game 3 times so so doing pretty good. I just reboot the system and it is good for 3 or 4 days. Doing ok other wise did note a glitch with the victory conditions.

There should be some good news on the Memory issues. Vic has been working on a new patch that may eliminate most of them, or hopefully all of them :)
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RE: GD 1938 v3 Released

Post by Twotribes »

The only annoying crash is when it happens saving a turn or the game. This last one happened going from turn to turn so I lost several turns as I could not use auto save to get back. Had it one time crash on saving game that was easy just hit autosave and only lost a little of the next turn.
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