Soviet Strategy

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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paulderynck
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RE: Soviet Strategy

Post by paulderynck »

You guys need my luck tracker program so you can back up your claims with empirical data.
Paul
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gw15
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RE: Soviet Strategy

Post by gw15 »

Paul, thanks but I really don't want to know if it is because of my bad play or the dice. I like to have excuses for my losses and the dice is a good excuse. [:)]
Of course, my opponent's good play is also a good excuse.
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Centuur
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RE: Soviet Strategy

Post by Centuur »

ORIGINAL: gw15

Paul, thanks but I really don't want to know if it is because of my bad play or the dice. I like to have excuses for my losses and the dice is a good excuse. [:)]
Of course, my opponent's good play is also a good excuse.

Same here. So I pray to the Gods of the dice and if they don't listen, they are to blame for my loss.... [:'(]
Peter
PeteGarnett
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RE: Soviet Strategy

Post by PeteGarnett »

OP mentions playing solo - playing others via netplay or skype/teamviewer is the best way to learn what works & what doesn't. Nothing like some humble pie to learn how to play well [:)]
CanInf
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RE: Soviet Strategy

Post by CanInf »

Morale is often the breaker, not the potential of the game. There are so many little advantages that can be leveraged in WiF that it is hard to predict. In my game, I can;t see a way out for the allies. The USSR is a pocket in the urals. On the other hand, it is J/F 43, and Manila will likely fall. A major port on Japan's home waters... very pleasing for the allies...
jjdenver
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RE: Soviet Strategy

Post by jjdenver »

ORIGINAL: paulderynck
You guys need my luck tracker program so you can back up your claims with empirical data.


That sounds interesting. How does it work?
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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paulderynck
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RE: Soviet Strategy

Post by paulderynck »

Sent you a PM.
Paul
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Centuur
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RE: Soviet Strategy

Post by Centuur »

ORIGINAL: CanInf

Morale is often the breaker, not the potential of the game. There are so many little advantages that can be leveraged in WiF that it is hard to predict. In my game, I can;t see a way out for the allies. The USSR is a pocket in the urals. On the other hand, it is J/F 43, and Manila will likely fall. A major port on Japan's home waters... very pleasing for the allies...

To me this sounds that the situation is bad for the Allies, but not bad enough to stop the fight. It all depends on how soon Japan gets kicked out of the game. If that happens in 1943 the Euroaxis are in trouble.
But it also depends on what the situation is in the Med...
Peter
CanInf
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RE: Soviet Strategy

Post by CanInf »

The situation in the med is far from ideal. The Turks are in the war, and the germans have amassed dense units on the Syrian frontier. They will have to collapse Vichy to get through Syria, which is fine according to Churchill. The allies are trying to build up for the coming onslaught at Suez, but it's iffy at best. The Axis player is painfully good, and units that usually went to Suez, kept Singapore and took Siam instead. The allies have Oran and the major port there, and will have Casablanca once Vichy has been collapsed. That has major supply and transport implications! On the sea, the allies have not touched the Italian fleet, but the allies have long range fighters and the axis don't so there's a help. As always it is a matter of timing. If the allies can reinforce Suez sufficiently, then it will hold, and the jolly green wave will hit. If Suez falls the time table for progress gets put sufficiently back that, I will lose the game badly.
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