Stutter

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CapnDarwin
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RE: Stutter

Post by CapnDarwin »

Part of the difference is that AB is using a 3d engine that shows a "2d" look. We are using some older 2d code as is and that is being detected by your system and deciding that the Nvidia card is not required. If it was a simple code line to "turn on" 3d cards we would be doing that. We are looking into options to replace our graphics engine in the future (post Southern Storm) and that should eliminate this problem (knock on wood).
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Phoenix100
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RE: Stutter

Post by Phoenix100 »

Ok. Thanks, Capn Darwin. There's hope for the very distant future, then....I mean, perhaps 3 years down the line....

I already have the intel driver assistant, Zack. Thanks. I'm all up to date.
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Veitikka
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RE: Stutter

Post by Veitikka »

AB uses the ClanLib SDK as the framework. It handles all the lower level details, and I can focus on the game engine. I know nothing about selecting the video card. FCRS probably uses a very different programming framework.
Know thyself!
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CapnDarwin
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RE: Stutter

Post by CapnDarwin »

Yep, it's old, 32bit, and 2d. That's why we are looking for a better graphics engine that we can work into our codebase with minimal grief. [X(]
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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