Height Maps

exsonic01
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Location: Somewhere deep in appalachian valley in PA

RE: Height Maps

Post by exsonic01 »

22sec, could you print height.bmp with following coord?

North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E

I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
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22sec
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RE: Height Maps

Post by 22sec »

ORIGINAL: exsonic01

22sec, could you print height.bmp with following coord?

North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E

I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
125.956292

https://drive.google.com/open?id=178k2veqllGJM-kpBWyF3ibZMzlLa2ftx
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exsonic01
Posts: 1133
Joined: Tue Jul 26, 2016 6:45 pm
Location: Somewhere deep in appalachian valley in PA

RE: Height Maps

Post by exsonic01 »

ORIGINAL: 22sec

ORIGINAL: exsonic01

22sec, could you print height.bmp with following coord?

North Latitude = 38.984838 N
South Latitude = 38.431374 N
West Longitude = 125.247189 E
East Longitude = 125.956292 E

I think I found the reason for previous error. Just print out height.bmp for that section. This time, I used project CRS and layer CRS both for pseudo Mercator, and this more or less matches with your previous files. This will work.
125.956292

https://drive.google.com/open?id=178k2veqllGJM-kpBWyF3ibZMzlLa2ftx
Thanks, I still need to edit to match height image with map, but this is much better than others.
Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: Height Maps

Post by Af1352pasha »

22sec, could you print height.bmp with following coord?

Left Longitude input= 47.529900
Right Longitude input= 47.870661
Top Latitude input= 32.479270
Bottom Latitude input= 32.191810
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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Height Maps

Post by CCIP-subsim »

Out of curiosity - how difficult would it be to generate a "miniature" height map?

I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!

That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?
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22sec
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RE: Height Maps

Post by 22sec »

ORIGINAL: Af1352pasha

22sec, could you print height.bmp with following coord?

Left Longitude input= 47.529900
Right Longitude input= 47.870661
Top Latitude input= 32.479270
Bottom Latitude input= 32.191810


https://drive.google.com/open?id=1b9xv98xsZX5tjLjuBAv510hN00Fdih7R
Flashpoint Campaigns Contributor
https://twitter.com/22sec2
User avatar
22sec
Posts: 1246
Joined: Sat Dec 11, 2004 4:09 pm
Location: Jackson, MS
Contact:

RE: Height Maps

Post by 22sec »

ORIGINAL: CCIP-subsim

Out of curiosity - how difficult would it be to generate a "miniature" height map?

I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!

That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?

I think it would be a ton of work.
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Af1352pasha
Posts: 323
Joined: Fri Sep 17, 2010 12:32 pm

RE: Height Maps

Post by Af1352pasha »

thanks 22sec

finally my generated height map become similar to yours I added custom shader with some adjustment in slope and its same as you generated.

I think I can free your time for asking about height maps!

Regards,
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CCIP-subsim
Posts: 467
Joined: Tue Nov 10, 2015 6:59 pm

RE: Height Maps

Post by CCIP-subsim »

ORIGINAL: 22sec
ORIGINAL: CCIP-subsim

Out of curiosity - how difficult would it be to generate a "miniature" height map?

I had an idle thought of making a "mini-Europe" map, fitting the entire continent into the 61.44 box. It's not realistic, but would make for some neat environments!

That would, however, also require the elevation to be rescaled - say, by a factor of 10 (i.e. a 3 km mountain in real-world would be a 300 m hill in the "miniature" game map). Is that something that'd be easy to do, or too much work?

I think it would be a ton of work.

Yeah, I sort of figured!
No worries - it's not like I don't have a real-world map to work on as it is [:)]
I guess for something like that, it might actually be easier to create a non-real-world height map from scratch.
I've been playing around a bit with editing height maps by using gradients - it actually works decently well, as long as you understand height mapping works, so thanks again for explanations on that!
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