ORIGINAL: Chickenboy
ORIGINAL: mind_messing
ORIGINAL: warspite1
warspite1
Why the 001 file?
I tried to explain but made a hash of it, here's the best link - tm.asp?m=2180809
If you're not using it already, I'd strongly recommend Tracker for Japan. It's absolutely invaluable as a time-saving tool for matters of organisation, production and industry. Saves on the screeds of paper that you'd need for notes as Japan as well.
Two schools of thought on playing the Japanese. One is that you MUST have Tracker. The other, to which I subscribe, is that you don't NEED it. There are some rules of thumb and general trends to follow that, along with 'Kentucky windage' will get you where you need to be.
You're right that it's not completely essential, but you're severely handicapping yourself if you don't use it.
I find it essential for several reasons:
- Engine/airframe management is easier by far. Trying to figure out how many Ha-32 engines you need per month using the game alone is fustrating (and prone to human error if you forget that the Emily and Mavis use 4 engines)
- Easily view and compare the stats of every device in the game.
- Industry management in general is also much easier. Tracker even provides warnings about resource/oil storage being at max and fuel/oil/resource shortages.
- View supply/fuel/oil/resource data both globally and regionally (as well as view trends as the game progresses).
Most importantly it saves time. Say, for example you want to know how much supply is on Honshu. That's a lot of clicks in AE. Not so in tracker. And tracker won't make mistakes with the rounding.
Japan, essentially, is a numbers game centered around fuel, supply and VP's. You don't want mistakes.











