Why no stacking

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xwormwood
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RE: Why no stacking

Post by xwormwood »

I'm used to games without stacking. And stacking alone is not what makes great games. I bet the "pain" wouldn't be as great if units could be customized a bit more.
When I look at the carriers in Strategic Command is see no reason why this logic couln't be adapted to different units, and different ways.
But on the other hand - from my personal point of view Strategic Command is very good without stacking. And I feel no pain at all that units can't be stacked here.
But yes, if I could decide, I would keep everything the way it is, except for the combat system. I would change it from single unit battles into something like Panzer General kind of battles. Each fight to be fought on a special battle map.
Depending on how many strength points attached to a unit, the player would get his "Panzer General"-units placed on the battle map.
With this more techs to be able to research the different kind of unit techs.
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RE: Why no stacking

Post by cdcool »

ORIGINAL: mroyer

Yeah... as great as this game system is (and I really enjoy it), the no stacking issue is the biggest turn off for me - I have to really keep focused on other positives to get past it. No stacking is the main feature that turns what could be a pretty darn good grand-strategy simulation into just a chess-like game of ahistorical unit-shuffling for effect.

Alas, I'm sure Hubert and the other developers are painfully aware of this and would "fix" it if it weren't a prohibitively difficult and risky effort.

-Mark R.
It's hard for me also
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RE: Why no stacking

Post by cdcool »

ORIGINAL: xwormwood

I'm used to games without stacking. And stacking alone is not what makes great games. I bet the "pain" wouldn't be as great if units could be customized a bit more.
When I look at the carriers in Strategic Command is see no reason why this logic couln't be adapted to different units, and different ways.
But on the other hand - from my personal point of view Strategic Command is very good without stacking. And I feel no pain at all that units can't be stacked here.
But yes, if I could decide, I would keep everything the way it is, except for the combat system. I would change it from single unit battles into something like Panzer General kind of battles. Each fight to be fought on a special battle map.
Depending on how many strength points attached to a unit, the player would get his "Panzer General"-units placed on the battle map.
With this more techs to be able to research the different kind of unit techs.
Almost 100% of all military games with counters have stacking
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RE: Why no stacking

Post by xwormwood »

ORIGINAL: cdcool

Almost 100% of all military games with counters have stacking

Board games - yes.

Computer games? No.

Add-on info: most computer games with stacking rules have a horrible user interface.
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RE: Why no stacking

Post by cdcool »

ORIGINAL: xwormwood

ORIGINAL: cdcool

Almost 100% of all military games with counters have stacking

Board games - yes.

Computer games? No.

Add-on info: most computer games with stacking rules have a horrible user interface.

I'm talking computer only and all don't have a horrible interface.
Which WW II games don't do that you sell on Matrix?
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RE: Why no stacking

Post by xwormwood »

ORIGINAL: cdcool

ORIGINAL: xwormwood

ORIGINAL: cdcool

Almost 100% of all military games with counters have stacking

Board games - yes.

Computer games? No.

Add-on info: most computer games with stacking rules have a horrible user interface.

I'm talking computer only and all don't have a horrible interface.
Which WW II games don't that you sell on Matrix?

I rest my case.

:)
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RE: Why no stacking

Post by cdcool »

ORIGINAL: xwormwood

ORIGINAL: cdcool

ORIGINAL: xwormwood




Board games - yes.

Computer games? No.

Add-on info: most computer games with stacking rules have a horrible user interface.

I'm talking computer only and all don't have a horrible interface.
Which WW II games don't do that you sell on Matrix?

I rest my case.

:)
LOL! That's what I thought, it would take a total remake to add stacking to this game.
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RE: Why no stacking

Post by cdcool »

Dub
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RE: Why no stacking

Post by cdcool »

ORIGINAL: MasterChief81

I'm just trying to understand the thought process behind it right now... I might learn to appreciate it more once I know the purpose.
The thought process is, the game can't support it.
It would be a better game in my opinion with stacking for obvious reasons.
Swapping is not the same as stacking and considering the size of the hexes it does make sense.

The thought process is, the game can't support it.
It would be a better game in my opinion with stacking for obvious reasons.
Swapping is not the same as stacking and considering the size of the hexes it does make sense.
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