Helicopter pathfind

Armored Brigade is a real-time tactical wargame, focusing on realism and playability
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22sec
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RE: Helicopter pathfind

Post by 22sec »

ORIGINAL: Veitikka

When the helicopter flight is highlighted, there could be a 'path' button next to the status. The button toggles the path type between the quickest/covered, or whatever they should be called, and the current path type is shown down there with other information.


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I think that seems reasonable and efficient.
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kevinkins
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RE: Helicopter pathfind

Post by kevinkins »

+1
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RE: Helicopter pathfind

Post by sPzAbt. 502 »

Just feel the need to post this classic.


https://www.youtube.com/watch?v=n9ZUXNeBoHo


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RE: Helicopter pathfind

Post by 22sec »

I wonder if once this is implemented if it will be possible to game (plan and execute) a deep strike kind of mission against a target such as artillery or a HQ? Can’t wait to try.
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RE: Helicopter pathfind

Post by kevinkins »

I would like that as well. However, the game's philosophy it to let the AI do all the specific targeting. So unless that changes, it will not likely happen.
Perhaps a trigger could be implemented so the chopper(s) only seek to destroy those types of units you mentioned i.e. something like an SOP.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
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