Design Criticism

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Fanstar1
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Joined: Sun Jan 06, 2019 7:04 pm

RE: Design Criticism

Post by Fanstar1 »

Maybe something like that for week 1 and 2 would work.
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thedoctorking
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Joined: Sat Apr 29, 2017 12:00 am

RE: Design Criticism

Post by thedoctorking »

ORIGINAL: 56ajax

If Soviet players had the opportunity to get further into the game perhaps they may agree with you.
Farthest I've gotten into this game is summer of 1943. I was playing Sparkley, I was the Axis. He's a really good player. He was grinding me up. I think in general in this game, once the momentum starts going your way, it's really hard to reverse it.
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