Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post new mods and scenarios here.

Moderator: MOD_Command

User avatar
Mgellis
Posts: 2470
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post by Mgellis »

ORIGINAL: Dysta

Can somebody review the game again with v1.15 update? IR is nerfed as well as improved BVRAAM mechanics for western jets. I am sure Japanese jets will be vastly beneficial with those.

I'm going to wait a few more days before posting the final version on the Community Scenario Pack, so if anyone has comments about whether 1.15 creates any important differences, please let me know. Thanks!
User avatar
Mgellis
Posts: 2470
Joined: Sat Aug 18, 2007 2:45 pm
Contact:

RE: Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post by Mgellis »

Any final thoughts on this one or is it ready to go to the Community Scenario Pack? Thanks.
Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

RE: Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post by Ancalagon451 »

Already told you mine and it hasn't changed, it's ready for the Pack

Ancalagon
User avatar
ultradave
Posts: 1655
Joined: Tue Aug 20, 2013 7:01 pm
Location: Rhode Island, USA

RE: Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post by ultradave »

Agreed!
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Ancalagon451
Posts: 330
Joined: Thu Jan 04, 2018 9:04 am

RE: Plum Blossoms Do Not Fall Lightly, 2025 - new beta for testing

Post by Ancalagon451 »

This is related to a different scenario of yours, but I think this is as good place as any to give you a heads up.

I have just played Vivid Sentry (nice little piece by the way, I like your "small but bloody scuff" ones the most), and checking after the battle I found that at the start of the scenario, the F-5 tasked with bombing Aruba are RTBing; and the scenario usually ends before they are ready to make their strike.

Perhaps it's caused by the fact that at scenario start enemy auto detectable units are still not visible until it runs for a pair of seconds.

Also the "you can now take a photo of the enemy ship" message triggered a pair of hours after that both Venezuelan ships where sunk. That one was funny :)

That's all and, as I always say, thank you for your work.

Ancalagon
Post Reply

Return to “Mods and Scenarios”