WarPlan Dev Diary #2 - Land and Air System

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlvaroSousa
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RE: WarPlan Dev Diary #2 - Land and Air System

Post by AlvaroSousa »

Air units can be transported by fleets
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
kecrook
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RE: WarPlan Dev Diary #2 - Land and Air System

Post by kecrook »

I appreciate the quick reply, and realize this is an abstraction of reality. But strategic bombers could cross over to Europe in about 12 hours, even if they needed to refuel. Our B-29s had a range of almost 6,000 miles and could make it to Egypt non-stop. So I have to put them on a ship and subject them to U-Boat attacks for 2-3 turns?

Even if they could deploy to any Allied airbase (that would be nice), once in North Africa, assuming France is Axis, I'd have to spend 2-3 weeks to get them up to London?

That's it. If I see anything else, I'll mention it. Thanks. K
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AlvaroSousa
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RE: WarPlan Dev Diary #2 - Land and Air System

Post by AlvaroSousa »

Consider that it takes time to setup an airfield, train the pilots, get the bugs out of the planes, arrange for fuel and munitions to the location. Just moving them there isn't the whole equation.

But when they are already there you instantly get those planes when that unit is repaired.

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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DMcCooey206
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RE: WarPlan Dev Diary #2 - Land and Air System

Post by DMcCooey206 »

I started playing, like the Fog of War, and multiple hex attacks, as all strategic level war games should.

I'm trying to find out the relative effects of weather on land combat, air combat and naval combat(searches). Is there anything in the Manual that shows me the difference, Rain, heavy Rain, Snow have on land combat attacks?

Is there any indication how weather affect Air to ground and air to naval combats?

I figured out how I can see Terrain effects on land combat in a hex. But I'm not sure how to see the effects that rivers and other hex-sides have on land combats? Aside from experimentation, is it laid out in the manual? or is there a place in the game interface that will show me this info?

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AlvaroSousa
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RE: WarPlan Dev Diary #2 - Land and Air System

Post by AlvaroSousa »

Page 59 and 60 in the manual.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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