ORIGINAL: biddrafter2
Suggestions:
1. Maybe 5KM with only likely active theaters and passes open for play? Looped rail lines to simulate distances to require less jumping around? Much less aesthetically pleasing, perhaps better gameplay.
I'm not sure if you are aware, but the internal map scale is set at 25km, which is over 3x the scale that the actual map was drawn. I believe the scenario designers did that to slow things down and scale movement rates to the time period. It would also account for the terrain effects being minimized.
At the minimum. I was actually thinking 2-week or monthly turns.2. Weekly turns? Would need to be checked against whatever map scale is chosen.
3. Remove proficiency disbands and perhaps throttle with replacement rate instead.
Not sure about this yet. The OOB is quite streamlined, but I have some issues with it.
4. Focus more on gameplay and less on historical accuracy requiring house rules, like HQ disbands for Grant because of promotions.
Always a challenge for a scenario designer. Playability vs History. I'll do my best to avoid house rules.
5. Solve the fort problem for early scenario. Boats too weak to defend.
Should be fixed with proper map scaling.