El Amamein. Zovs (Axis) vs Tyronec (Commn)

After Action Reports
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T3

Post by tyronec »

T3.
Got through the Italians though looks like a Pz division coming up to support.
The shore road is a dead end, I cannot concentrate get enough force to get through.

Image
Attachments
S03.jpg
S03.jpg (154.26 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T4

Post by tyronec »

T4
Got a fair bit across the minefield and a couple of Armored divisions ready follow up.
Will see how the tank action develops over the next couple of turns.

Zovs has completely blocked me on the coastal road, going nowhere.

Image
Attachments
S04.jpg
S04.jpg (154.57 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
StuccoFresco
Posts: 690
Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

RE: T4

Post by StuccoFresco »

The northernmost encirclement could spell doom for the Axis: a lot of units could be trapped there.
User avatar
Zovs
Posts: 9276
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: T4

Post by Zovs »

Line was restored, supply reintroduced and two counter attacks to plug the gaps was ensured.

I failed my proficiency check and could not take any screen shots (were are doing PBEM++).
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T5

Post by tyronec »

T5.
Yes, AARs are not easy when the game disappears at the last move.

Have got my divisions working better this time, Commonwealth are heavily restricted by most of their troops not being compatible.

The Northern incursion have two armor divisions following up the infantry and keeping them both compact and separate. Some panzers in the pocket.

Southern incursion have my other armor division and more infantry following up.

And the French won a battle, though probably won't do them much good.

Have just given up and entrenched by the coast.

Image
Attachments
S05.jpg
S05.jpg (155.54 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T6

Post by tyronec »

T6.
Got the second pocket closed and trying to squeeze them both.
Map is a phase out of date.
I take it there is no way to be sure of a screen shot at the end of your turn for a server game ?

Some battles with the panzer units but not many losses on either side.

Image
Attachments
S06.jpg
S06.jpg (167.51 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T7.

Post by tyronec »

T7.
Both pockets down to one hex and have a couple more units trapped up north.
Am guessing Axis can relieve them easily enough but maybe they cannot move out, not sure how things work with TOAW.

Got the three tank divisions & one fresh Inf. division into the front line and trying to rest a lot of the others.
They don't seem to recover very quickly, need to consult the rules ...

Image
Attachments
S07.jpg
S07.jpg (141.8 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
StuccoFresco
Posts: 690
Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

RE: T7.

Post by StuccoFresco »

Is a full breakout possible now?
User avatar
Zovs
Posts: 9276
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: T7.

Post by Zovs »

I don't think so. I am stuffing the line with everything I got left. The killer is the air interdiction. I had 3 rounds and after the first round I got hit with 30 interdiction attacks, round 2, with 29 and the last in round three for a total of 98 interdiction attacks this turn. Most units are red, orange or yellow a few are light green and very few are full green. 1/2 the air force is disorganized and two Italian formations are as well. In other words it a fine mess you got us into this time Stan.

lol

Good fun, tough getting whacked turn after turn but you gotta some thick skin. ;-)
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T9

Post by tyronec »

T9.
Last turn only had one round, this turn 2 rounds.

Very hard making progress, was expecting better from the Armor divisions but they are losing a lot of attacks.

North. Have killed that Italian unit on the coast.

Center. Kind of stuck here. One German infantry trapped but failed to kill it. Maybe winning one hex a turn vs the Italians.
Have been trying to kill that Panzer stack for 3 turns now, Infantry attacks has almost no effect.

South. Big hole in the Axis line, will see what they do to plug it. Prospects of a big pocket if they don't pull back.
Won one battle against the Italians bottom of map but no prospect of winning against the Germans, maybe they will thin their line now.

Have stopped doing Interdiction.

Image
Attachments
S09.jpg
S09.jpg (211.21 KiB) Viewed 517 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
User avatar
Zovs
Posts: 9276
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: T9

Post by Zovs »

The great thing about this scenario as the Germans is it really puts a strain on you, its like holding back a large water balloon and you know its just going to break somewhere and you stuff the cracks with all you got (I'll provide insight as to why I think I holding back Tyrone and causing casualties later, if I remember). Good fun scenario, however the experienced TOAW fellow should take the Axis. You'll have to have (what we call in ASL world) a high personal morale to take the beating your going to get, lol.

IMO
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
tyronec
Posts: 5485
Joined: Fri Aug 07, 2015 5:11 am
Location: Portaferry, N. Ireland

T10

Post by tyronec »

Some more strain for you to deal with !

Finally got rid of the two pockets, though the remnants of the infantry retreated back to their own lines.
I can't do anything to break through the entrenched main line, maybe I should be lining up some fresh units and trying to attack with them but would take several moves to organise.

Breakout through the gap expands and I think the Southern half of the Africa Corps should be very short of supplies, if they are getting any.

Image
Attachments
S10.jpg
S10.jpg (214.74 KiB) Viewed 518 times
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
User avatar
Zovs
Posts: 9276
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: T10

Post by Zovs »

I just conceded on this scenario on turn 11. Tyrone did an excellent job of busting open the right flank and eating up all my units.

What makes this game exceedingly hard for the Germans it the Allied Air and interdiction in particular. I believe this was originally created back in 2000 or 2002 under COW and the game played a little differently with interdiction. I think we played this with the new turn order rules and I think that may have upset the balance a wee bit in this one. I had over 100 interdiction attacks for several turns in a row without moving any units (in between each round) and it was tiresome hitting the enter key and not being able to defend against the air attacks which wore done effectiveness and readiness. Perhaps this is historic and if so then I can see how Rommel and the DAK was demoralized by the incessant air attacks.

The above does not take away from Tyrone's victory. He played well and I just could not plug the gaps in the lines when they final started cracking on turn 8 and 9 and broke on turn 10 and by turn 11 there was just no hope for the Axis. In real life I am sure the Germans would have tried to extracted what they could I only had the northern section that had anything capable of moving. The Italians would have evaporated or surrendered.

I do know this, I believe I'll be playing Tyrone again.
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
Post Reply

Return to “After Action Reports”