ORIGINAL: Deathtreader
1/ Add a new attack option called Probe. This is the best way to test enemy resistance without going into a full blown type of attack. I've tried to emulate this by using weak units with with low levels of Quality in an effort to keep the battle intensity at the lowest possible level. After all, I'm only testing the enemy and gathering some more intel prior to going ahead with an Attack or Assault (or not). However, it has not worked well. Usually results in the prober being vaporized with a minuscule increase in intel.
Rob,
I think we've addressed the "definition of a probe"--but I don't know that we've addressed/understand your capability requirement. If in your view we don't get your point--would you care to take another swing at it? Open ears.