BrianG v Bitburg (open for all)

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BrianG
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RE: BrianG v Bitburg (no bit for now)

Post by BrianG »

Which leads to another question where is your rail repair. Are you concentrating FBDs in the Baltics and Rumania rather than where they start the scenario. The supply issue will probably be true in either case, but much more so if rail repair is not along/next to the marshes in the early turns.



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rr's are one north , it will then split, one toward Leningrad and one towards Vitebsk.

Central will head to Minsk then to Gomel, thence to Kharkov

The south rr is going for Odessa. and will hug coast

I have rr pictures at later points.

I am also doing better with use of the 3 useless extra army commands: I am loading them up with construction and giving them an area to fix.
BrianG
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RE: BrianG v Bitburg (no bit for now)

Post by BrianG »

I'm not sure about sending 2nd pz group towards Gomel. Firstly the Soviet player can make it difficult for 2nd pz to cross here if he guesses your intention. Secondly supply is going to be a problem once you cross the Dnieper. Thirdly after securing the Dnieper crossing you will likely be faced with another strong river line defense. And lastly 2nd pz group seems to be posing little or no threat in the Gomel area, short of supplies and in a strategic backwater.





an early push to Gomel opens up the south to retreat. But one tank Corp will eventually be wasted for 7 turns before they get back into action. They end up all the way south, and then end up getting railed back west around swamp and back towards Tula. I will point out the folly as it occurs.
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Telemecus
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RE: BrianG v Bitburg (no bit for now)

Post by Telemecus »

ORIGINAL: BrianG
I am also doing better with use of the 3 useless extra army commands: I am loading them up with construction and giving them an area to fix.

One good area I often recommend for one of them at least is to help repair rail from south Poland to one of your main rail repairs in the south. Basically create a by pass rail line that does not go through Rumania but will connect to whatever line or lines you build out from the south. You may indeed by doing this.

It will mean Hungarian units can be railed all the way to the front lines when they start to be unfrozen. And German unit arrivals on the western edge of the map will have a quicker route to the frontlines in the south too - usually saves one extra turn of rail travel.
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BrianG
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RE: BrianG v Bitburg (no bit for now)

Post by BrianG »

It will mean Hungarian units can be railed all the way to the front lines when they start to be unfrozen. And German unit arrivals on the western edge of the map will have a quicker route to the frontlines in the south too - usually saves one extra turn of rail travel.



ive been using one of the extra army hq's to fix a rr path from Lvov thru a path thru Tarnopol. The Rumanian rr is building that way now. Hope to fully connect and then be fully connected to the main lines before the Huns move.

I will then make sure Rumanians are not manning the cities on that line.
BrianG
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turn 4

Post by BrianG »

South open

Bitburg does not do a good job getting supply to trapped units.



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BrianG
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RE: turn 4

Post by BrianG »

Poor Viewrow.

Tragic accident. I can only guess what actually happened.

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BrianG
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RE: turn 4

Post by BrianG »

Nikolaev falls on turn 4. Not much resistance at the river lines.

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BrianG
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turn 4 air kia

Post by BrianG »

air kia.

ive been moving forward empty air bases and then doing air transfer first thing in the week.

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BrianG
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turn 4 final

Post by BrianG »

final south.

walk in the park. all retreat, all the time.

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BrianG
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RE: turn 4 final

Post by BrianG »

middle final

why retreat when your German opponent clearly can't make a gpod pocket

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Telemecus
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RE: turn 4

Post by Telemecus »

ORIGINAL: BrianG
Poor Viewrow.
Tragic accident. I can only guess what actually happened.
With Rendulic as replacement, I can think of a few German players who would gladly leave the gas on the oven on for that.

Beware of leaving flamms in the same HQ as motorised units, it can reduce the fuel you would otherwise get for the other motorised units.
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BrianG
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RE: turn 4 final

Post by BrianG »

Final North.

No issues.

You can see rr repair just north of Riga.

btw I had no issue with ports or other city's having their rr fix before it is connected to the main line. Sort of adds some rr dynamics. Is this because the gauge had to be changed in which case maybe it makes sense to have connection first.


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BrianG
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turn 5 Rumanians hold up the war

Post by BrianG »

Ah!!!!!

My lovable Rumanian rr repair crew.

So efficient

so crafty

so fast

how they arrived at the Hungarian border to repair that vital mountain rr hex....

Negotiations between these 2 governments, to get this rectified, should start in 1 week.



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Telemecus
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RE: turn 5 Rumanians hold up the war

Post by Telemecus »

ORIGINAL: BrianG

Ah!!!!!

My lovable Rumanian rr repair crew.

So efficient

so crafty

so fast

how they arrived at the Hungarian border to repair that vital mountain rr hex....

Negotiations between these 2 governments, to get this rectified, should start in 1 week.

That is very funny.

You can press return to HQ just to get them out of the way this turn.

I suspect the Rumanian High Command has ulterior motives to just winning the war against the Soviets.
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BrianG
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t5 final

Post by BrianG »

Odessa falls in a walk thru.

more retreat.

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BrianG
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RE: t5 final

Post by BrianG »

kiev approach final

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BrianG
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RE: t5 final

Post by BrianG »

The Gomel lunge!





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BrianG
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RE: t5 final

Post by BrianG »

Smolensk final

I hold back some tanks for refuel.

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BrianG
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RE: t5 final

Post by BrianG »

far north final.

I do a hqb near Pskov.

go north or do the hook?

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BrianG
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turn 6 finals

Post by BrianG »

north infantry moving up. I am loading up for major attack, I push over river as well

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