Dev Interview Part II - Full Spectrum Operations

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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ParachuteProne
Posts: 232
Joined: Mon Aug 02, 2004 1:35 pm

RE: Dev Interview Part II - Full Spectrum Operations

Post by ParachuteProne »

Will ground forces be slowed or stalled if they move into combat range of an enemy unit ?
ie: if an inf platoon moves next to an enemy inf platoon will it be halted until the way is clear ? or will it still be able to simply move right past it like now ?

Dimitris
Posts: 15539
Joined: Sun Jul 31, 2005 10:29 am
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RE: Dev Interview Part II - Full Spectrum Operations

Post by Dimitris »

ORIGINAL: ParachuteProne
Will ground forces be slowed or stalled if they move into combat range of an enemy unit ?
ie: if an inf platoon moves next to an enemy inf platoon will it be halted until the way is clear ? or will it still be able to simply move right past it like now ?

The mechanic you're asking about is "zones of control", and the answer is no.

CMO is still air/naval/joint/strategic focused. There are plenty of excellent tactical-land-first titles out there and we're in no hurry to take their place.
ParachuteProne
Posts: 232
Joined: Mon Aug 02, 2004 1:35 pm

RE: Dev Interview Part II - Full Spectrum Operations

Post by ParachuteProne »

ORIGINAL: Dimitris
ORIGINAL: ParachuteProne
Will ground forces be slowed or stalled if they move into combat range of an enemy unit ?
ie: if an inf platoon moves next to an enemy inf platoon will it be halted until the way is clear ? or will it still be able to simply move right past it like now ?

The mechanic you're asking about is "zones of control", and the answer is no.

CMO is still air/naval/joint/strategic focused. There are plenty of excellent tactical-land-first titles out there and we're in no hurry to take their place.

Ok, Thanks for the reply .
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