Russo-German War 1941-45

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sPzAbt653
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RE: Russo-German War 1941-45

Post by sPzAbt653 »

Maybe in the doc but I'm not going to read thru it to find out [:)] I do remember there are some suggestions in the Axis Minor Nations part.
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Michael T
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RE: Russo-German War 1941-45

Post by Michael T »

I read the doc. So nothing else then. Looking forward to playing it once I get familiar with TOAW again.
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Hellen_slith
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RE: Russo-German War 1941-45

Post by Hellen_slith »

I have been playing the version 1.3 as Soviets versus Elmer Germans, and there are some nuances in the Soviet armies that I think might make this one a bit difficult for the Soviet player in PBEM ... esp. the units in South / Southwest Front that do not get movement points, and the various tank units for Soviets that seem to only get 1 movement point per turn.

But I think the scene is a lot fun for versus computer, either as Axis or as Soviet.
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sPzAbt653
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RE: Russo-German War 1941-45

Post by sPzAbt653 »

Thanks, I'll take a look at those things. They were created for Elmer and probably should not be there for the human.
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Michael T
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RE: Russo-German War 1941-45

Post by Michael T »

After reading the above I put my game of this on hold. However I have a question.

It seems counter intuitive that in this scenario German Infantry divisions are more capable of forcing RBC on weak Soviet units than Panzer Divisions (as they are broke down in to components), so Panzers are far less capable of forcing RBC on weak Soviets. Forgive me but this is very strange. Am I missing something?

Why is the scenario designed like this? Why not have the Panzer Divisions also as one strong unit capable of forcing RBC on weak units?

This seems to me a critical issue for the early days of Barbarossa and as I said counter intuitive.

Is there some way to get RBC with a stack of units rather than just a single unit?

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sPzAbt653
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RE: Russo-German War 1941-45

Post by sPzAbt653 »

What I would most like to see, is the air units in their own formations.
I think those are units that contain the early plane models that should get destroyed early on and then they are out of the way. I noticed, as you have too, that they hang around quite some time. I'll take a look at them.
they have to march to a rail head. Frustrating with units that appear there around Archangelsk.
There is this Point [seen below] out in the wilderness, and the Soviets will reconstitute there, in order to be pretty far from the Axis reach, which helps Elmer. Maybe for the Human Soviet Player the Point can be removed.

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tigercub
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RE: Russo-German War 1941-45

Post by tigercub »

i am with Michael T the panzer Div`s should be one unit with the option to break it down the way it is sucks! is there someone who can change this i looked at doing it but was beyond me!

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sPzAbt653
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RE: Russo-German War 1941-45

Post by sPzAbt653 »

At the beginning of time we had one unit Pz Div's and folks complained that breaking them down results in a loss of efficiency and only three units and reduced ability to exploit and maybe something else I can't remember. So we changed them to separate units. I've always wanted to add Theater Options to re-combine them if the player wants, but not until they upgrade later in the scenario. It looks like you guys want them combined from the start but that can't be done because TO's don't take effect until the following turn.
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Hellen_slith
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RE: Russo-German War 1941-45

Post by Hellen_slith »

FWIW: "reduced ability to EXPLOIT" should be, IMHO, the least factor in deciding effects of units.

For me (casual player currently on Soviets turn 104 against German PO) the Soviet OOB should be the primary focus of revision (if you want to focus on playability that is, as far as PBEM as Sovs) ....

Lately, every time I fire up a round against Elmer (Axis), I find myself pulling my hair out, b/c of the Soviet OOB [seems badly fractured, to me] e.g. take a look at First Shock Army (soviet) ... NIGHTMARE for human!!!!

That might play well as Germans flesh v. Sov PO, and I have played it that way very enjoyably, but what a human would might want to do w/ Sovs in this is very highly frustrating as a Human Soviet. Don't get me wrong, I love the scene and I keep trying my best as Sovs but it is very very hard ... and frustrating ... as a Soviet human player. I think it would be very very very frustrating against human Germans.
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tigercub
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RE: Russo-German War 1941-45

Post by tigercub »

if they could be a theatre option that would be fantastic!

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fulcrum28
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RE: Russo-German War 1941-45

Post by fulcrum28 »

how do you repair railways in this scenario as German?
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Hellen_slith
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RE: Russo-German War 1941-45

Post by Hellen_slith »

iirc, it is auto-repair (but which can be helped by nearby engineers / supply)
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cathar1244
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RE: Russo-German War 1941-45

Post by cathar1244 »

This is from the scenario description document.
Bautrupp:
These units are for railroad repair and were designed specifically for easier playability. They can move only by rail, and will repair damaged rail lines nearest their location. Repairs take place automatically between turns, and require no action by the player. A bautrupp unit need not be directly adjacent to broken rail lines in order to make repairs, just nearby or in the vicinity. It should be sufficient to keep these units several hexes behind the front and out of harms way. The game engine repairs rail hexes each turn automatically, and it will tend to focus on broken rail lines near any bautrupp units [embarked or not]. Therefore, the player can easily channel rail repairs to specific important areas. Because it is a large map you may not notice all repaired hexes as they can occur anywhere.

These units will all reconstruct, but there is no need to put them in harm's way so you really shouldn't lose any of them. Note that if you hit the '.' [period, dot] key on the keyboard, you can easily cycle thru these units [if they are embarked as they should be].

The maximum number of Axis Rail Repairs is set to twelve, although during the Axis Supply Collapse the maximum number is reduced to three [from November 16th, 1941 to March 1st, 1942]. During this time period it may be best to concentrate all Bautrupp units in one area in order to see any effect.

Cheers
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Cpl GAC
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RE: Russo-German War 1941-45

Post by Cpl GAC »

I'm bored that Gerry is always gray, SS always black, Soviets red, etc. So, I colored the Russo-German War Soviet and German counters to look more like the country's colors - a combination of vehicle colors and uniform colors.

The main Soviet colors are their olive drabs (and that putty-colored blanket over their shoulder), Shock & Guards have red, the tanks are dark green foregrounds and white like their turret unit markings, NKVD and Air are that mix of uniform light and dark blues on the drab, Naval has black, Opolchenyie in black and brown (like a working person's coat)...

Gerry is true Feldgrau (mouse gray too), the tanks have Panzer Grau and the rose of their shoulder board trim, the Luftwaffe has Luftwaffe Blue, Supply has the light blue of their shoulder board trim, Coastal artillery crimson because crimson trim shoulder boards of the artillery.

AND the Waffen SS is their camo blouse color... (so are the SS MPs, but worth it...)

I did a lot of actual hex color research and seeing pink/rose on German armor is different - BUT historically relatable.



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If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Cpl GAC
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RE: Russo-German War 1941-45

Post by Cpl GAC »

Here's Ivan - the elite main color shows in the upper right naval piece.

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If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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Lobster
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RE: Russo-German War 1941-45

Post by Lobster »

My eyes. Aghhhhhhhhh...


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[;)][:D]
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Cpl GAC
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RE: Russo-German War 1941-45

Post by Cpl GAC »

What I read was the rose for the Panzer troops was an inside joke while hiding from everyone they were building the war machine up. I always know where the panzers are...

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If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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fulcrum28
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RE: Russo-German War 1941-45

Post by fulcrum28 »

Beautiful work!
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fulcrum28
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RE: Russo-German War 1941-45

Post by fulcrum28 »

could you try to make each German army with slightly different tones or colors for visual identification? The colors you chose are great and very realistic.

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Cpl GAC
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RE: Russo-German War 1941-45

Post by Cpl GAC »

Here's the German hex color "cheat sheet" to decimal color # I built as I was checking the appearances. The tutorial on it made it easy.

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If you're STILL making Panzer IIs after seeing your first T-34... you're probably going to lose.
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