Scen 21 Ironman Insanity (T3)

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Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

I need the new Australian bases in those locations can someone just check the names are reasoanble
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PaxMondo
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RE: Scen 21 Ironman Insanity (T3)

Post by PaxMondo »

[:D][:D][:D]
The names seem perfectly Aussie to me, but as to their reality … well one of our 'mates' will need to help us out.
[:'(][:'(][:'(]
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szmike
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RE: Scen 21 Ironman Insanity (T3)

Post by szmike »

I assume it is stock scenario, not extended map one, right?
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HansBolter
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RE: Scen 21 Ironman Insanity (T3)

Post by HansBolter »

ORIGINAL: Yaab

We have been warned, but HansBolter is probably enticed.


If it ain't Babes based I have little interest.

I can never go back to the stock scenario Allied LCU countermix.

That was the reason I pestered Andy Mac to create a Babes based Ironman scenario when I was providing play testing feedback to him on the development of the Ironman scenarios.

I'll keep playing Ironman Japan Ported to Babes, scenario 40, hoping Andy Mac gets around to giving it an update some day.

But, hey thanks for thinking of me.
Hans

Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

bump
CV10
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RE: Scen 21 Ironman Insanity (T3)

Post by CV10 »

Hey Andy:

I. I've really been enjoying this mod: who knew that betting the tar kicked out of you could be so fun!

II. The fighter and dive bomber squadrons on the Graf Zeppelin and Peter Strasser arrive as carrier capable, not carrier trained. Is this intended?
"Jack, you have debauched my sloth!" Dr. Stephen Maturin
Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

buno
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Nomad
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RE: Scen 21 Ironman Insanity (T3)

Post by Nomad »

Should this be played on Historical, Hard, or Very Hard difficulty setting? I have added 90 points in options from Andymacs other post.
Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

ORIGINAL: CV10

Hey Andy:

I. I've really been enjoying this mod: who knew that betting the tar kicked out of you could be so fun!

II. The fighter and dive bomber squadrons on the Graf Zeppelin and Peter Strasser arrive as carrier capable, not carrier trained. Is this intended?
its an error but not a big one they get there in a few weeks
Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

ORIGINAL: Nomad

Should this be played on Historical, Hard, or Very Hard difficulty setting? I have added 90 points in options from Andymacs other post.

Personally I always play on Historical or Hard depending on how masochistic I am feeling and bump it up to very hard for a few days once every 6 weeks or so.

Out of interest which options did you take !!
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Nomad
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RE: Scen 21 Ironman Insanity (T3)

Post by Nomad »

Let me try again
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Nomad
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RE: Scen 21 Ironman Insanity (T3)

Post by Nomad »

It looks like 88 not 90

Code: Select all

 Air
 	A2 	P47D25							2
 	A1	Accel F4U-1 3 months					6 
 	A9	Cancel withdraw of 3619, 3621, 3673, 3746		8
 
 Land
 	L5 and L6 on #6806 5th Arm Div					6+3 = 9
 	L5 and L6 on #5614 3rd Inf Div					6+3 = 9
 	L4	Add Indian reinforcemetn convoy				20	
 
 Naval
 	N8	add 25 PPS per day					5
 	
 	N2 	Accel CVB Midway					1
 		Accel CV Lake Champlain					1
 		Accel CV Kearsarge					1
 		Accel CV Boxer						1
 		Accel CV Antietan					1
 
 Econ
 	E2	add 10 Ship Repair yard at Tahiti			5
 		Enlarge SRY at Sydney by 10
 		Enlarge SRY at Auckland by 10	
 
 	E3	add 500K supply, mostly at PH				3
 	E3 	add 500 K supply, mostly in australia and NZ		3
 	E4	add 500 fuel, mostly in NZ and Australia		3
 
 	E1	add size 30 Spitfire VIII British #114 aircraft fact	5
 	E1	add size 30 B-25 USAAF Fact #295			5
 
Andy Mac
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RE: Scen 21 Ironman Insanity (T3)

Post by Andy Mac »

Nice should be interesting
Evoken
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RE: Scen 21 Ironman Insanity (T3)

Post by Evoken »

Can you share that point system , seems an interesting way to start against T3 ironman
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Nomad
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RE: Scen 21 Ironman Insanity (T3)

Post by Nomad »

Evoken
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RE: Scen 21 Ironman Insanity (T3)

Post by Evoken »

Thanks!
Bearcat2
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RE: Scen 21 Ironman Insanity (T3)

Post by Bearcat2 »

I have been playing the Insanity mod; Thanks.

I don't know what you did to the ai supply; but the Battle of Koggala started in Jan 42'; the Japanese never took the base and had the supply penalty for 20 months, it wrecked about 12 divisions of allied troops even though they had been out of supply for 20 months.

Don't ever let JohnIII see your Rita stats, got the fighters couldn't catch them message on their way in, and the 12 allied fighters shot down for every Rita is distressing.
It is a fun scenario
"After eight years as President I have only two regrets: that I have not shot Henry Clay or hanged John C. Calhoun."--1837
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traskott
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RE: Scen 21 Ironman Insanity (T3)

Post by traskott »

ORIGINAL: Bearcat2

I have been playing the Insanity mod; Thanks.

I don't know what you did to the ai supply; but the Battle of Koggala started in Jan 42'; the Japanese never took the base and had the supply penalty for 20 months, it wrecked about 12 divisions of allied troops even though they had been out of supply for 20 months.

Don't ever let JohnIII see your Rita stats, got the fighters couldn't catch them message on their way in, and the 12 allied fighters shot down for every Rita is distressing.
It is a fun scenario
Here another one with the same "situation". I have rotated my troops soooo much that I had to make an excel more detailed than in PBEM. It's make this front stagnant, wining by conquest looks impossible, just by points starving japanese units...
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ny59giants
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RE: Scen 21 Ironman Insanity (T3)

Post by ny59giants »

I have reached Apr '42 and the only suggestion would be to see if the IJN CV/CVLs would target ports more than AFs, if possible. I can disband in ports and they hit the AFs before cruising away leaving my ships alone.
But so many small carrier TF running amok!! [:D]
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AtParmentier
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RE: Scen 21 Ironman Insanity (T3)

Post by AtParmentier »

nevermind
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