A community idea

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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RangerJoe
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RE: A community idea

Post by RangerJoe »

+2



Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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btd64
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RE: A community idea

Post by btd64 »

ORIGINAL: DanielAClark

Hory crap. That was way too exciting.

Shokaku got torpedoed by an S boat on the first day.

Lexington came charging north and engaged my fleets from a position north of them (between the Shortlands and Rabaul!).

Shoho got hit hard but didnt sink. Her aircraft bailed back to Rabaul. The invasion fleet lost half a dozen transports to the dive bombers but soldiers on.

Because my big CVs plus the LBA from Rabaul savage the Lexington fleet. Lexington is hit hard, Chester is sunk.

Yorktown has the last laugh though, her dive bombers find and pulverize Shokaku. She sinks during the night and all her planes head off to Rabaul. I have a major stacking problem on my hands.

The following day Lexington is sunk by 5 torpedo hits.

...and I-28 finds the enemy refueling group and torpedoes the Australia, the Hobart, AND the Tippecanoe (AO).

My forces have just landed on Port Moresby after a night naval bombardment by the Shoho group heavy cruisers.

I'm still losing the scenario on points so far...and I cant help seeing the loss of Shokaku as greater than the value of PM...

...but this has been educational.

That's some fight....GP
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