Retro Map Mod

Moderator: AlvaroSousa

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Magpius
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Location: Melbourne, Australia

RE: Weather

Post by Magpius »

Unfortunately not.
Map text font and colour is hard coded.
The white text and drop Shadow is still legible, but it would be better if a toggle of light or dark colours were an option in settings.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Weather

Post by Magpius »

I'm still stumped as to why I can't get ANY weather to appear, after 2 clean installs.
Yeah I'm having a sook over it.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Monkie
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Joined: Sun Jun 12, 2005 4:17 pm

RE: Weather

Post by Monkie »

This mod alone has me on the fence about to squeeze the trigger on Warplan, love that retro old school look. Were you able to get the weather transparency issue worked out Magpius?
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Magpius
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RE: Weather

Post by Magpius »

no.
have not played or modded since.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Monkie
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RE: Weather

Post by Monkie »

yeah well I purchased the game and tried your mod, it looks really nice but yeah same thing with the weather, and even after removing all of the .png's the weather won't show up at all in any map or campaign. This has to be very frustrating for you since you put so much time into it and yet haven't gotten any reply at all as to why it's acting this way.

Well thanks for the effort, the mod looks great.

I did comment in your tech support thread the same finding, I am thinking it's in the games coding and it should be fixed because simply adding and removing .png files should not break the weather being shown.
Monkie
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RE: Weather

Post by Monkie »

I believe I've figured out the issue, for some reason no matter what campaign I try the weather in every hex is showing "Clear" and hence no weather graphic is being shown. I am hoping this can be remedied now that we know it's most likely nothing to do with the .png file.

Not familar enough with the inner workings as to why simply inserting a few .png files would cause the game to assign clear weather to every hex in every campaign.
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Magpius
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RE: Weather

Post by Magpius »

Thanks Monkie.
I suspect some issue with an options file, as when I launch a clean install I get a game hang and a error in options file when first opened, which is odd, as I regedit any warplane data off the HD.
If this ever gets fixed, I will complete the mod, but for the moment, I'm back on TOAW and Schwerpunkt's Europe at War.
(Alvaro, please fix the game, every other graphic toggle works except for weather).

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
Monkie
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RE: Weather

Post by Monkie »

The bizarre part is that you only changed the .png files that were marked as modifiable, nothing else was added or taken away or modified in any way. Why adding a few .png files to a folder would cause only clear weather to be shown on ALL the campaigns has to be a major game killing bug. I'm sure it will be worked out, I've made it quite clear in the tech support section exactly the issue.
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PanzerMike
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RE: Weather

Post by PanzerMike »

Check this:
fb.asp?m=4775599
Monkie
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RE: Weather

Post by Monkie »

Thanks, this is quite a strange bug, but I'm sure it will be sorted out.
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AlvaroSousa
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RE: Weather

Post by AlvaroSousa »

I installed this mod and the weather looks fine on my end.

Could be that specific terrain.png is correct and causing problems. But it shouldn't affect weather.
Could be permissions (wild guess here).
Maybe AV is thinking it's a virus?!

But I got no errors.

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Monkie
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RE: Weather

Post by Monkie »

Mod is fine, weather shows up, the issue was that we were looking at the first week or so of the campaigns which actually have no adverse weather at all by design.

Hope you now can take the time to finish up your mod Magpius, it certainly looks good from what I've seen.
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Magpius
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RE: Weather

Post by Magpius »

Absolutely.
Given your enthusiasm, any requests or comments will be taken on board.
Some bits can't be changed. Like Font style or colour, but I intend to make this look as much like cardboard and paper as possible.
and I lost count of how many hours I played this one.

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AlvaroSousa
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RE: Weather

Post by AlvaroSousa »

I added the ability to have dark or light text.

Map Edit -> look on bottom left you will see option. It is set for the game not the label.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Monkie
Posts: 284
Joined: Sun Jun 12, 2005 4:17 pm

RE: Weather

Post by Monkie »

Oh great to see you continuing the project, I love the look of the old school SPI and AH titles, I can almost smell the musty cardboard maps :)

Thanks Alvaro for the ability for the light or dark text, will help greatly.
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Magpius
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RE: Weather

Post by Magpius »

Thank you sir.[&o]

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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Dark place names!!!

Post by Magpius »

Dark place names work a treat.
Thanks again
A.S.


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Magpius
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Retro Counters

Post by Magpius »

Work started on counters...

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Magpius
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Nato Symbol Counters

Post by Magpius »

Changed to very basic symbols.
Naval Surface Units and Sub visible near Kiel Canal. (Blame C.M.A.N.O for the navy symbols).
Air Attack and Tactical Air on display north east of Stettin.

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Magpius
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Playtime.

Post by Magpius »

Time to try to out.



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