Okay I see a mistake

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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BBfanboy
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RE: Okay I see a mistake

Post by BBfanboy »

ORIGINAL: Ian R

ORIGINAL: dr.hal

As an add on Hans, the game doesn't allow for an extended range launch from an Aircraft Carrier to a target and then land on a closer base after the attack (the Japanese tried this tactic a number of times later in the war).

How close do you need to be to a 'staging base' to fly a mission on the same day?

Or does it just not happen?

Other than CAP (with high fatigue following), I can't recall seeing it happen.
NO combination of staging and strike during the same turn can be set in the orders phase. You might, as a fluke, give orders for a squadron to fly to another base and then have the commander mount an attack on his own initiative, but if it is even possible I have never seen it.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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rustysi
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RE: Okay I see a mistake

Post by rustysi »

How close do you need to be to a 'staging base' to fly a mission on the same day?

Or does it just not happen?

AFAIK its supposed to work, but knowing the game I'm sure a ton of 'die rolls' will determine whether it does or not. TBH I don't really recall if it dose or not myself. I used it, or attempted to do so at times. I'll have to keep a closer eye on it in the future.
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dr.hal
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RE: Okay I see a mistake

Post by dr.hal »

"Staging" an air raid in this game is a three day process, you send the A/C forward to the take off base on day one, bomb your target on day two, return to your start point on day three. As BB indicates, you can't do it otherwise. It might have been nice if on day two you could have your A/C return to their "home port" (the base they originated from on day one) but unlike a task force there is no ability to do that with aircraft.
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Barb
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RE: Okay I see a mistake

Post by Barb »

Actually its a One Day thing (supposing the "Day" equal turn and starts with Replay.

E.G.:
0. You are giving orders for the next turn, order the unit from Home Base A to Forward Base B (the transfer), and give it orders to fly a daylight mission to bomb X
1. Unit is exposed to whatever could happen to Forward Base B during the Single Night Phase (Naval bombardment/Night air bombing).
2. Still within the same turn resolution now follows the Morning Air phase - the unit will probably fly its assigned mission to bomb X (rolls, etc.)
3. Still within the same turn resolution now follows the Afternoon Air phase - the unit will probably wait this out (exceptions being CAP/Escort/Naval Attack/Naval Search/ASW which are flown on both AM/PM phases) and subjected to retaliation.
4. Turn ends. During the next order phase you move the unit from Forward Base B to Home Base A.
5. During another turn resolution the unit is already on Home Base A.

Thus in fact the unit is based on Forward Base B during a single day period - One Night Phase, AM Phase, PM Phase.
IRL it was similar - say Townsville to Port Moresby transfer happened during the evening to land at PM with the darkness approaching. Planes would be refueled, crew rested. Early morning next day they would probably be already in the air (so as no to be caught on ground) en route to target. Once back from the mission, they would land at PM, refuel and depart back to Townsville ASAP. This minimized risks of being on ground at Port Moresby AF, but resulted in Townsville-PM and PM-Rabaul-PM-Townsville time spent in the air during less than 24 hours!

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BBfanboy
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RE: Okay I see a mistake

Post by BBfanboy »

Good point Barb! Never thought of giving strike orders before being in range (other than carrier aircraft that have their airfield close the range). Don't think I will try that with anything but a very well rested unit, but it could come in handy in an emergency! Thanks for the explanation!
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Barb
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RE: Okay I see a mistake

Post by Barb »

Beware, the transfer range from Home Base A to Front Base B should be as short as possible with well rested group. It is very common to have such unit jump forward only to see it sitting on the base the whole day without doing the intended strike mission (subject to rolls, fatigue, etc).
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RE: Okay I see a mistake

Post by HansBolter »

ORIGINAL: Barb

Actually its a One Day thing (supposing the "Day" equal turn and starts with Replay.

E.G.:
0. You are giving orders for the next turn, order the unit from Home Base A to Forward Base B (the transfer), and give it orders to fly a daylight mission to bomb X
1. Unit is exposed to whatever could happen to Forward Base B during the Single Night Phase (Naval bombardment/Night air bombing).
2. Still within the same turn resolution now follows the Morning Air phase - the unit will probably fly its assigned mission to bomb X (rolls, etc.)
3. Still within the same turn resolution now follows the Afternoon Air phase - the unit will probably wait this out (exceptions being CAP/Escort/Naval Attack/Naval Search/ASW which are flown on both AM/PM phases) and subjected to retaliation.
4. Turn ends. During the next order phase you move the unit from Forward Base B to Home Base A.
5. During another turn resolution the unit is already on Home Base A.

Thus in fact the unit is based on Forward Base B during a single day period - One Night Phase, AM Phase, PM Phase.
IRL it was similar - say Townsville to Port Moresby transfer happened during the evening to land at PM with the darkness approaching. Planes would be refueled, crew rested. Early morning next day they would probably be already in the air (so as no to be caught on ground) en route to target. Once back from the mission, they would land at PM, refuel and depart back to Townsville ASAP. This minimized risks of being on ground at Port Moresby AF, but resulted in Townsville-PM and PM-Rabaul-PM-Townsville time spent in the air during less than 24 hours!



Depending on the distance staged the air unit will either not fly in the morning phase and fly the assigned mission in the afternoon phase OR not fly at all and wait until the next day to execute the mission.
Hans

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castor troy
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RE: Okay I see a mistake

Post by castor troy »

ORIGINAL: L0ckAndL0ad

Off the top of my head, historically, B-17s had to land and refuel somewhere along the way, to be able to bomb stuff in New Guinea, while being based in Oz. Obviously, you can't do that in WITP AE.

You can of course, fly them to Port Moresby and then bomb Rabaul. Then fly them back to Townsville. Where's the prob?
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RE: Okay I see a mistake

Post by RangerJoe »

ORIGINAL: castor troy

ORIGINAL: L0ckAndL0ad

Off the top of my head, historically, B-17s had to land and refuel somewhere along the way, to be able to bomb stuff in New Guinea, while being based in Oz. Obviously, you can't do that in WITP AE.

You can of course, fly them to Port Moresby and then bomb Rabaul. Then fly them back to Townsville. Where's the prob?

Too much work for someone? maybe?
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RE: Okay I see a mistake

Post by BBfanboy »

ORIGINAL: RangerJoe

ORIGINAL: castor troy

ORIGINAL: L0ckAndL0ad

Off the top of my head, historically, B-17s had to land and refuel somewhere along the way, to be able to bomb stuff in New Guinea, while being based in Oz. Obviously, you can't do that in WITP AE.

You can of course, fly them to Port Moresby and then bomb Rabaul. Then fly them back to Townsville. Where's the prob?

Too much work for someone? maybe?
Or the time they have to sit on the ground, during which a Japanese raid or bombardment could hit them.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RangerJoe
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RE: Okay I see a mistake

Post by RangerJoe »

That can always happen. Strong fighter CAP, AAA, and good Naval Search can mitigate the risks.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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rustysi
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RE: Okay I see a mistake

Post by rustysi »

ORIGINAL: rustysi
How close do you need to be to a 'staging base' to fly a mission on the same day?

Or does it just not happen?

AFAIK its supposed to work, but knowing the game I'm sure a ton of 'die rolls' will determine whether it does or not. TBH I don't really recall if it dose or not myself. I used it, or attempted to do so at times. I'll have to keep a closer eye on it in the future.

Just an FYI.

Manual, 7.2.3, transfers, "...and it can fly regular air Missions the turn it is transferred"... Again I'm sure there are a litany of 'die rolls' involved. Not to mention weather.
It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb
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