[Feature Request] Simulation additions to increase the complexity of aircraft carrier operations.

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KnightHawk75
Posts: 1850
Joined: Thu Nov 15, 2018 7:24 pm

RE: Simulation additions to increase the complexity of aircraft carrier operations.

Post by KnightHawk75 »

ORIGINAL: Randomizer

Please make it optional. In my view it is difficult to come up with a more useless feature than micromanaging aircraft carrier flight decks. Think of it, different layouts in different ships and situations where centreline elevators are involved, the port/forward elevator on the Forrestals that cannot be used during landing operations etc... Making it realistic means making it complex and the added complexity adds nothing to the simulation.

-C
Third-ed. ;)

One can intro some of the request(s) in a scene via Lua if desired (bolters, additional launch delays, aborted launches to sim cat failures), the deck mgmt stuff you can't really do but like others I question the value of that particular add, even though at times yeah I have wanted to be able to define what stays on the deck vs parked below deck, but it's often minor in the larger scale of things going on.
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