Intercepting Naval moves

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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MorningDew
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RE: Intercepting Naval moves

Post by MorningDew »

ORIGINAL: PanzerMike

Looking forward to this. If the invasion mechanics work right and prevent "silly" invasions from happening, the game will greatly benefit.

+1
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ago1000
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RE: Intercepting Naval moves

Post by ago1000 »

At the moment, ships in port do not intercept. This is another suggestion, maybe a ship within interception range should be allowed to do so, even while in port, if they have enough OP.
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RE: Intercepting Naval moves

Post by MorningDew »

ORIGINAL: ago1000

At the moment, ships in port do not intercept. This is another suggestion, maybe a ship within interception range should be allowed to do so, even while in port, if they have enough OP.

I agree this could also be valuable in stopping unescorted invasions and transports. I'd suggest, if implemented, it should only occur if there is a significant strength advantage (not sure what significant means) to the interceptors.

Need to be able to keep naval units in port and a threat and I wouldn't want the ability for an opponent to be able to pull them out for their slaughter.
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RE: Intercepting Naval moves

Post by AlvaroSousa »

Interception from port creates a gamey situation where the fleet in port has a huge advantage.
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PanzerMike
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RE: Intercepting Naval moves

Post by PanzerMike »

Ok, fixes in place. Ago1000, do your magic and let us know.

Maybe it would be an idea to share that setup you have for testing. I use the 1944 stock scenario as the Allies to test invasions, but this is not ideal. I also use the 1943 scenario as the Allies sometimes.

From my quick tests I just did, I see not much difference in the behaviour of planes. Red arrows from German air units flash, but I see no effect on the invading units or a report of the red arrow move for that matter. Invading on top of a German unit is no longer possible, so that bug is fixed.

In the 1943 scenario it still is really easy to land in Normandy. My guys simply step ashore, not even getting their feet wet and brewing tea on the beach first, before taking a stroll in the beautiful French countryside of Normandy [:D] Not even a courtesy fly by of the Luftwaffe, tsk tsk tsk.
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ago1000
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RE: Intercepting Naval moves

Post by ago1000 »

I will start off with the 1939 scenario. I will attempt to bring it to Operation Sea Lion once I finish my preliminary tests. Preliminary Tests: Test air units on their own to see if they intercept with the percentages Alvaro provided us in a prior post. This will take a while.
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RE: Intercepting Naval moves

Post by AlvaroSousa »

I tested it showing the intercept % #s various ways.

I also ordered the fleets where a CV fleet will intercept before a surface one will if there are 2 fleets in fleet mode.
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ago1000
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RE: Intercepting Naval moves

Post by ago1000 »

Using 1.00.05h2, and updated the scenarios through beta:

Alvaro, I still can't get the planes to hit anything. I tried creating various scenarios to test the waters but the red arrows appear and disappear with no damage. There are no reports I can check to see what's happening. I even used the 1939 base scenario without any changes (vid3) and tried one amphibious landing. Once again. Untouched.

What I notice is the arrow seems to come from the furthest air unit. You see it in the first vid especially. Note: The first two vids the air units have Naval 1945 tech, so Naval Attack 6.
Here the vids: Hope this helps.[:)]

Vid 1: https://youtu.be/aKT_h77mD5E (just air)
Vid 2: https://youtu.be/GBhAE8-NXVY (air attacking German CV)
Vid 3: https://youtu.be/h1OLYttXsEw (1939 Base Scenario)

Maybe I'm doing something wrong? I'm using HOTSEAT and I also tested with Britain as AI a few times.
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RE: Intercepting Naval moves

Post by AlvaroSousa »

Ill look and I VERY much appreciate the videos it helps.
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RE: Intercepting Naval moves

Post by MorningDew »

In addition to the lack of air doing anything, any issue with the invading units getting 5+ hexes deep on the invasion turn? Is that WAD?
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ago1000
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RE: Intercepting Naval moves

Post by ago1000 »

Last video Alvario:
I suspected the changes you made may have effected naval units intercepting transports also. This video shows that naval units no longer engage.

https://youtu.be/pZqQnLQClqo

I'm glad I can help.[:)] Good luck!
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RE: Intercepting Naval moves

Post by AlvaroSousa »

I found the errors. I will work on them in the morning.
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PanzerMike
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RE: Intercepting Naval moves

Post by PanzerMike »

ORIGINAL: AndrewKurtz

In addition to the lack of air doing anything, any issue with the invading units getting 5+ hexes deep on the invasion turn? Is that WAD?
Ok, so the air units still do nothing for other players as well. Good to know. Alvaro to the rescue.

Also curious to the answer to your question about moving inland immediately being WAD or not.

Also, it is going to be interesting to see all this once it works as intended. I mean, I have never seen an air unit intercept an invading unit. And is it possible to intercept the intercepting bomber unit for instance, if you put one of your fighter unit within range of the invasion hex? The proverbial air umbrella of fighters protecting the Invaders.

And will the intercepting fighter (intercepting that bomber unit that is attacking the invading units) also be intercepted by enemy interceptors? I mean, if an intercepting bomber attacks the Invaders, and that bomber is intercepted by fighters (the air umbrella), it makes sense that the bomber has an escort itself right?

This is getting complicated[:D]
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RE: Intercepting Naval moves

Post by AlvaroSousa »

Yes there are interceptors and escorts to this. Otherwise Germany would never get ashore in England.
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PanzerMike
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RE: Intercepting Naval moves

Post by PanzerMike »

Good. Them arrows be flashing like crazy [:D]

And what is your stance on the fact that invading units can penetrate at such great speed directly after landing?
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RE: Intercepting Naval moves

Post by AlvaroSousa »

1.00.05vh3 is up.

Hopefully the interception issues are corrected.

FYI the reason why there are so many problems with it is that originally WarPlan didn't have it. The beta testers ask for it so I put it in. The code wasn't as thoroughly tested as original code was. There is also the complication of interceptions.

The original method is that you would move transports to the coast and needed 2 operation points to invade. The opponent would have 1 turn to wipe the transports out.
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