Long Range Amphibious Transports change in 1.06?

Moderator: Hubert Cater

Helsingor
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RE: Long Range Amphibious Transports change in 1.06?

Post by Helsingor »

Hi Hubert,

Forgive my ignorance, but I couldn't quite understand your last post. Do you mean that any MP games that we have already started CANNOT have the LR Amphib error fixed? Or can they be fixed? And if they can be fixed, do we just pause our games and wait for the next patch or are we able to change the transport build limits as you specified. Can this change to transport build limits be done for an ongoing MP game, or can it only be done when creating an initial challenge.

Sorry for all the questions.

Hels
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Hubert Cater
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RE: Long Range Amphibious Transports change in 1.06?

Post by Hubert Cater »

Hi Helsingor,

Yes, unfortunately all games will have to be restarted once the fix is in place.

Apologies again for the error and potential inconvenience everyone,
Hubert
taffjones
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RE: Long Range Amphibious Transports change in 1.06?

Post by taffjones »

Hi Hubert

Is there a estimated date for the fix yet?

Thanks Mike
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Hubert Cater
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RE: Long Range Amphibious Transports change in 1.06?

Post by Hubert Cater »

I'm hoping very soon, apologies again for the wait.
Helsingor
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RE: Long Range Amphibious Transports change in 1.06?

Post by Helsingor »

Thanks for clarifying. Some games I'll be sorry to lose, but others...
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Hubert Cater
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RE: Long Range Amphibious Transports change in 1.06?

Post by Hubert Cater »

A beta hotfix for this issue is now available, including a few other critical errors that have been fixed. Download link and instructions can be found here:

Applies to Matrix installs only for now:
https://www.matrixgames.com/forums/tm.asp?m=4769353
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