Serbia-Galicia 1914 AAR from the Austrian side. This AAR was written in parallel to John B’s AAR. As the game was played, I documented the Austrian moves and battle plans prior to opening John’s next turn. After reading JB’s Russian/Serbian AAR you can enjoy the same battle from the opposing side’s perspective.
At the conclusion of the game I read JB’s take on the battle and found similarities and instances where we both miscalculated the opposition’s strength, deployment and strategy. Enjoy.
Player/Designer Notes:
This is an older scenario which has not been updated to TOAW IV standards, as such the MRB is set at 99. Even though I was penalized by turn burn I do not recommend changing (lowering) MRB to an artificial level. MRB at 99 adds an exciting level of uncertainty of how field commanders would execute orders which I believe typified WWI warfare.
The infantry and cavalry units are low in proficiency and tend to easily subdivide. A key to this scenario appears to be recombining units to maintain their maximum proficiency. This seems to be particularly important to keeping the cavalry as viable combat units.
Regards, RhinoBones
Turn 1 – Galicia
Initially the Russians are not visible, but their main objectives are obvious; the fortresses at Przemsyl and Lemberg. The Austrians throw out cavalry screens to locate enemy concentrations and blow bridges. It is expected that this will slow the enemy while the infantry dig entrenchments. There are only a few objectives in Russian territory and their value is small. The Austrians will play defense and see if the Russians exhaust themselves.
