Magicmissile (Axis) vs Flaviusx (Allied)

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MagicMissile
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May 40

Post by MagicMissile »

May 40

The weather gods are not with me with a rain turn in May. Comparing the weather in this game compared to our other game I cant imgaine a bigger difference. I expect the gods to rectify it in the east later [:)]. Still progress is ok I expect France to fall in July and losses are so far fairly low. I think Flaviusx doesnt really care about when France falls he mostly want to keep the British in good shape. Some British units were sent to France but the RAF havent contested anything over France. I don´t reallyplan to do anything spectacular but I do build maximum landing ships in case an oppurtunity arises.

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MagicMissile
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June 7 1940

Post by MagicMissile »

June 7 1940

Good progress being made. Despite rain in May an end of the french campaign next turn is not impossible. Gone a whole lot easier than expected and with pretty low casualties so far as well. I saw there was a discussion if France was a bit owerpowered my games with Flaviusx seems to indicate they are not but in the other game the Axis hade amazing weather and in this one I feel the British commitment was halfhearted so that conclusion might be wrong.

The paratrooper is a bit vulnerable but he helped shatter 3 corps including a britsh one and I think it has a decent chance of survival but we will see.


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Harrybanana
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RE: June 7 1940

Post by Harrybanana »

ORIGINAL: MagicMissile

June 7 1940

Good progress being made. Despite rain in May an end of the french campaign next turn is not impossible. Gone a whole lot easier than expected and with pretty low casualties so far as well. I saw there was a discussion if France was a bit owerpowered my games with Flaviusx seems to indicate they are not but in the other game the Axis hade amazing weather and in this one I feel the British commitment was halfhearted so that conclusion might be wrong.

I don't think France is overpowered at all; or if it is than so is Germany. Historically France fell in June and that was with a minimal BEF and inept command decisions. IMHO with competent players on both sides and a sizable British commitment (all the RAF and 4+ corps including 1 armour) France should be able to hold out until July or August depending on the weather. That seems to be the current situation. The games where France is holding out until September or later all seem to be in games where the Axis player is inexperienced, not skilled or out classed by his opponent. With the changes Alvaro is proposing I believe we will start seeing games, with good Axis players, where France will fall in June as the norm.
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MagicMissile
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RE: June 7 1940

Post by MagicMissile »

Nice reply and I think you might very well be right.

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MagicMissile
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End of the French campaign

Post by MagicMissile »

Managed to finish the French off last turn of June. Have taken lighter losses than Flaviusx but it is not that big a deal but I am still happy with how things worked out. Looking east Flavisux have already built up a very large Soviet army it is at 1600 about. With the new corps and everything I have no idea what to expect but all those red counters look a bit scary.

To spice things up a little bit I took Norway. I really dont think it is worth it and I have never done it before but maybe that VP hex will make a difference [:)]. All I see for now is that the British have 22 escorts and over 300 merchants against a decimated German sub force so so much for the Battle of the Atlantic [:)].

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MagicMissile
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August 40

Post by MagicMissile »

August 40

Greece is taken in one turn. But it cost 110 landing ships so 165 production + casualties so not that cheap. Not sure if it is worth it compared to the "normal" way of doing it. As written in other game tempted to take North Africa and Vichy France but lack the landing ships right now.

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Harrybanana
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RE: August 40

Post by Harrybanana »

Conquering Greece in one turn at a cost of approximately 200 PPs sounds pretty cheap to me. Especially if compared to the historical cost. I have been told the Axis can be made to pay dearly for this; but I still haven't seen it in any of m games or AARs. If Greece is going to fall this easy than, IMHO, the Rule that Yugoslavia automatically joins the Axis needs to be changed. But I seem to be a voice in the Wilderness.
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MagicMissile
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RE: August 40

Post by MagicMissile »

ORIGINAL: Harrybanana

Conquering Greece in one turn at a cost of approximately 200 PPs sounds pretty cheap to me. Especially if compared to the historical cost. I have been told the Axis can be made to pay dearly for this; but I still haven't seen it in any of m games or AARs. If Greece is going to fall this easy than, IMHO, the Rule that Yugoslavia automatically joins the Axis needs to be changed. But I seem to be a voice in the Wilderness.

Since the Axis controls the skies over Greece and have enough troops to project a threat towards the UK I think there are few UK players that will dare to send the whole royal navy to Greek waters to contest the invasion. If you dont you cant stop the invasion and it is a sure thing as long as you build and are willing to spend the landing ships. Even with a normal conquest overland it is difficult to send British aid since naval interdiction is a real thing nowadays. Not like the early days of the game when you could use your transports with impunity.

Of course the invasion will always be easier then historical since the Axis player will use Germans and not only Italians. In my opinion if the Axis wants Greece it will always fall before March 41 and Yugoslavia will always be Axis. one just have to accept that as part of the game. And 200 pps maybe isnt that bad. I am not sure how much a normal invasion costs so I cant really compare, I guess I am just stingy with my PPs [:)].
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by ncc1701e »

ORIGINAL: MagicMissile

Flaviusx is a well known person on the forums and a good player so he might well be the one to do it. With the improved Soviet inf corps things might be a little bit easier as well. I don´t really know how big impact they will have guess we will have to see.

I can't wait to read this...
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by MagicMissile »

ORIGINAL: ncc1701e


I can't wait to read this...

Yes will be exciting [:)]
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by MagicMissile »

Okt 40

Not much going on. Building units. Bomb Malta considering if I should invade or not. Meanwhile I am contemplating the huge amount of red units in the east. And yes in my mind I know most units are bad but still. Wondering how on earth I am supposed to get rid of all those units [:)]. Will be interesting to see campaign in Russia with the new corps.



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Nov 40

Post by MagicMissile »

Nov 40

Invade Malta just held by the palestinian division so fell easily. I look at Egypt and without huge German aid it will be impossible to take and even with it would be very difficult indeed.


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MagicMissile
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by MagicMissile »

March 41

Calm before the storm. So many soviet units with a 2k army but German army at 1500 not that bad either. I have no idea what to do if I get a cold turn in april but I am basically ready to go.

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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by ncc1701e »

Go go!!! [;)]
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by MagicMissile »

Ok [:)]
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by sillyflower »

ORIGINAL: MagicMissile

March 41

Calm before the storm. So many soviet units with a 2k army but German army at 1500 not that bad either. I have no idea what to do if I get a cold turn in april but I am basically ready to go.

Based on my efforts, that many troops mean he hasn't done any upgrades.
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RE: Magicmissile (Axis) vs Flaviusx (Allied) No Flaviusx for now :)

Post by sveint »

Go early, go fast.

If those are all rifle corps, he has nothing that can counter-attack.
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MagicMissile
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May 9 41

Post by MagicMissile »

May 9 41

I launch Barbarossa. Didnt get any good weather in April. I killed 20 inf corps and hope to get at least 8-10 more next turn. I used my armor sparingly so their combat strength was still in the 13-17 range at the end of the turn that was the good part. The bad part was that I was a bit in a rush when I did my turn so mistakes were made.

Some railheads not cleared. Forgot to move and use the italian para. Set airplanes on full support so they flew in combats at 10-1 odds and similar so that was a bit of a waste. So not super happy with the opening turn but we will see how it progresses. Unfortunately I dont have any screen shot as I write this on another computer.

In Africa the British move west. I move one German corps to africa and try to bolster the Italians a bit.
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RE: End of 39

Post by kennonlightfoot »

ORIGINAL: MagicMissile

The randomness to me seems a bit to big. Lose 50% of you subs in the first 4 months of the war seems a bit harsh. I think damage to subs and escorts maybe should be toned down a bit. Not sure how much escorts were lost in the war but I cant imagine it was that many compared to the merchant shipping.
Does seem the results are somewhat random and all over the place. I find the surface raiders worse than the UBoat results. Sometimes the German Surface raiders seem almost invisible. Except when they are mine, in which case, they are spotted from a thousand miles away.[&:]

According to Wikipedia the Allies lost 3500 Merchants and 175 Warships. The Germans lost 743 UBoats and 47 Surface Warships in the Battle of the Atlantic. How that translates into the Games units I don't know.
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MagicMissile
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June 41

Post by MagicMissile »

June 41

Not super happy with how Barbarossa is doing so far. Got heavy rain 2nd turn of May in the northern part of Russia which set me off track a little bit.Still the advance continues and there is a fair amont of clear turns left.

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