Humanity: Zezerar B

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L0ckAndL0ad
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

Y315, Early Spring

NW expansion moved slowly until I noticed that Dunkelstaat finally decided to take over the same region (north of them). They probably saw me taking the land and thought they should also do it while there's still anything to take. Due to the increased speed of my movement, ad hoc logistic infrastructure had to be constructed that will probably be later scrapped/bulldozed when things are more settled. Two possible locations for a new city were chosen - either at the Derelict Mech, or at the Degraded Auto Factory.

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But that's not the biggest news so far. Grayspace, our neighboring minor farmer regime to the east got taken over by Hochstaat! I had a lot of spies working in that region (compared to barely none in the Hochstaat regions) and only saw the new units roaming there, but probably failed to read a report in mail about Grayspace regime being taken out. So it was a surprise for me.

Speaking of new troops. I see Hochstaat using strange "Militia Regiments" with combined arms structure, but they feature units that are not characteristic for any militia. Their tank model is on par with our own Custer II. For which I just researched side skirts, by the way, but I'm not going to modify yet until more field testing has been done.

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In other news, I sent out one Independent Recon Bn to scout the western frontier and found a Derelict Spaceship there. I also found a new neigbour to west-southwest, nomads - Sobaro Territory. We'll stay clear from their territory to prevent the same situation that happened up north in Sogalio, so let's hope it's gonna help.
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Malevolence
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RE: Humanity: Zezerar B

Post by Malevolence »

ORIGINAL: L0ckAndL0ad

Look what we've found near Hindenburg! When deployed, this self-sustaining high-tech Gravitonic Collector provides 500 units of energy with minimal human operational input or maintenance. With the power of gravity! We're immensely far away from understanding such technology, so let's hope it's not creating a hole in our own space-time continuum or something like that while it's operational!

I definitely see monsters pouring out of that thing in your future. Better get a spec ops team ready. [X(]
Nicht kleckern, sondern klotzen!

*Please remember all posts are made by a malevolent, autocratic despot whose rule is marked by unjust severity and arbitrary behavior. Your experiences may vary.
zgrssd
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RE: Humanity: Zezerar B

Post by zgrssd »

ORIGINAL: L0ckAndL0ad

Speaking of new troops. I see Hochstaat using strange "Militia Regiments" with combined arms structure, but they feature units that are not characteristic for any militia. Their tank model is on par with our own Custer II. For which I just researched side skirts, by the way, but I'm not going to modify yet until more field testing has been done.

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"Major Regime Militia will be able to produce (licensing and second-hand sales) their own versions of Models older than 5 Earth Years (30 Rounds) of the Regular Military. The Militias always tend to stay with the lower versions of Regular equipment... Any Protectorates or Vassals you have do also gain access to these older Models due to this rule." - 5.10.1.3
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L0ckAndL0ad
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

ORIGINAL: zgrssd
"Major Regime Militia will be able to produce (licensing and second-hand sales) their own versions of Models older than 5 Earth Years (30 Rounds) of the Regular Military. The Militias always tend to stay with the lower versions of Regular equipment... Any Protectorates or Vassals you have do also gain access to these older Models due to this rule." - 5.10.1.3
Ahm yes, I've missed that somehow! Thank you!

Y317, Early Fall

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Interior affairs are going very well. I'm trying to limit the government's size growth as much as possible, but factions demand certain things (like more bureaucracy) which can't be done without the federal effort. I won't be able to please everyone, but I try very hard to do so. It is quite hard to keep your word, so agreeing to every demand is not a good idea.

UPDATED MAP

And there's The Wall. Just look at it, I've marked it on the strategic map! This giant mountain range starts at the North Pole and goes south, almost reaching the equator. It's approximately 5000 km long and 400-1600km wide, depending on where you approach it. It's a very good defensive measure against nomads and marauders that may lurk on the other side.

I did sent some spies there, actually, to the other side of The Wall. The next sector to the west from it is filled with reaches - I think there are two energy sources, 200 MWh each and two derelict spaceships to be salvaged. BUT. But there's also a lot of radiation, 100-500 rad, scattered across a big area. What happened there? We've already researched anti-rad filtering systems, but there's no infrastructure to treat the patients suffering from radiation exposure.

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Military affairs. I'm not yet pleased with our operational OOB. But I have to use what there is. Currently, regular army has 4 MG Infantry Brigades, with one of them being motorized. Each Brigade has 1x 105mm Artillery Battalion and 1x Tank Battalion attached. Independent units are: 4 Recon Battalions, 1 GR era equipped Guards Battalion, and 1 Mech Infantry Bn (for field testing).

1st Brigade (formerly I Corps) guards the Capital (Hindenburg). 2nd Brigade (mot) is on stand-by at an important rail network juncture, ready to be deployed whenever and wherever needed. 3rd Brigade is currently to be deployed to the south to explore neighboring N/A region. 4th Brigade guards the northern border with Hochstaat.

All militia units that are left standing (and there isn't many) are scattered around key points on the map as a token force.

We've researched and deployed a new Tank - Mattis, Medium Tank. It requires SO MUCH fuel, I do not think we're going to use them at all! At least not until there's a damn good reason to do so. For now, Light Tanks fulfill Army needs perfectly.

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zgrssd
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RE: Humanity: Zezerar B

Post by zgrssd »

Regarding the tank, this is in 1.03beta 6:
-Tuned down the Fuel Cost quit a bit for the heavier engines in big size models *

I think a monitor tank group having more fuel storage then a entire oil field had resources kinda got Vic to that idea^^
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L0ckAndL0ad
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

ORIGINAL: zgrssd

Regarding the tank, this is in 1.03beta 6:
-Tuned down the Fuel Cost quit a bit for the heavier engines in big size models *

I think a monitor tank group having more fuel storage then a entire oil field had resources kinda got Vic to that idea^^
Yes, I've read the patch notes. Unfortunately, the asterisk means these changes are not gonna affect the planetary anomaly on Zezerar B [;)]

However, Humanity is immensely adaptive and will carry on, no matter how hard it is. Also, I forgot to mention that our diplomats have started working towards more active foreign policies. There's been an attempt to sign a pact with Dunkelstaat, offering them protection if they get attacked. Humanity does not want to see them perish, like it happened with our other neighbors. Despite all our differences and a conflict in the past, we believe in peaceful coexistence and prosperity.

What to do with Hochstaat's aggressive expansion still remains to be decided, however. I'm considering sending help to their opposition leaders.
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

Y318, Summer

The most notable events are happening on the Foreign Affairs front. After much deliberation, I've decided to keep trying to get good relations with Hochstaat. Why be friends with these religious warmongers that took over two of our neighbors? Because that's our default posture, unless directed otherwise. And I do not feel threatened by them.

So our diplomats delivered a large sum of investment money to Hochstaat to show our support and good intentions. But just couple of months later, they provoke us and damage our already-sour-as-they-are relations. They've been doing it in the past, but never went beyond a point where the conversation can still continue. Well, I guess they're not really interested in maintaining good relationships. We'll try again once more, for the sake of both of ours and their citizens, but this isn't looking promising.

In other news, we've met amother Major Regime*. Verdun Pax. They are the largest entity on the planet, and control a huge portion of land. Fortunately for us, they are very friendly Republicans. They are mostly democratic and currently have Trade League (dem/com/mind) majority in their Parliament, but they are also at war with many other regimes as well, which is concerning.

Also, our Foreign Affairs director isn't happy about opening an embassy. Hm...

(* Ref.)

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zgrssd
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RE: Humanity: Zezerar B

Post by zgrssd »

ORIGINAL: L0ckAndL0ad

Y318, Summer

The most notable events are happening on the Foreign Affairs front. After much deliberation, I've decided to keep trying to get good relations with Hochstaat. Why be friends with these religious warmongers that took over two of our neighbors? Because that's our default posture, unless directed otherwise. And I do not feel threatened by them.

So our diplomats delivered a large sum of investment money to Hochstaat to show our support and good intentions. But just couple of months later, they provoke us and damage our already-sour-as-they-are relations. They've been doing it in the past, but never went beyond a point where the conversation can still continue. Well, I guess they're not really interested in maintaining good relationships. We'll try again once more, for the sake of both of ours and their citizens, but this isn't looking promising.

In other news, we've met amother Major Regime*. Verdun Pax. They are the largest entity on the planet, and control a huge portion of land. Fortunately for us, they are very friendly Republicans. They are mostly democratic and currently have Trade League (dem/com/mind) majority in their Parliament, but they are also at war with many other regimes as well, which is concerning.

Also, our Foreign Affairs director isn't happy about opening an embassy. Hm...

(* Ref.)

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If the Crusaders are ruling, you got no chance. Same thing with Syndic Republicans. With those the only advice is: Prepare for War!

You can salvage those relations, if the right party to come to power.
Or rather, if you help the right party get to power. You would be surprised how usefull a Secret Service Council can be to maintaining the peace. Not even just the Stratagem, but simply having a lot of spies results in gettin Decision where you can favor one party.
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

ORIGINAL: zgrssd
If the Crusaders are ruling, you got no chance. Same thing with Syndic Republicans. With those the only advice is: Prepare for War!

You can salvage those relations, if the right party to come to power.
Or rather, if you help the right party get to power. You would be surprised how usefull a Secret Service Council can be to maintaining the peace. Not even just the Stratagem, but simply having a lot of spies results in gettin Decision where you can favor one party.
I have last year's overview report on Hochstaat I was going to post, but for some reason did not. They are ruled by Doctrinists, with Crusaders being only @ 15% in year 317.

As Humanity's default stance is peaceful cooperation, I try to refrain from using Secret Service agents outside our own borders as much as possible. But in situations like this, there's little choice.

I was going to say that it feels like living next to North Korea or Iran, not being sure what's going on behind the border and expected to be attacked at any minute. Relation @ 10 points are pretty much as low as you can get. Why "was going to"? Because I kinda called it.

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Hochstaat declared war and moved its troops towards Sogalio City. Fortunately, I was expecting such a move and had Militia units placed at expected avenues of approach, which halted the enemy advance.

2nd MG Infantry Brigade (Mot) aka "FORCE YELLOW" and 4th MG Infantry Brigade aka "FORCE BLUE" moved out to engage the enemy. Overall, there are two fronts to fight on - Northern front near Sogalio City, and Eastern front that is currently held by a lone Independent Recon Bn on a tiny narrow passage between Hindenburg Zone and Geocrest Zone (former territory of Grayspace minor regime of farmers).

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Four enemy units spotted so far on the northern front. Two identified, both being combined arms militia regiments, one motorized and reinforced with tanks, and one on foot. They all do have artillery though. I do expect my boys will deal with them. 1st MG Infantry Brigade (aka "FORCE RED") is sitting at Hindenburg and is available for a drive east, but I may as well raise another brigade for this task and keep the 1st Bde in reserve.

As an emergency measure of war, I've ordered to increase income and sales taxes. We were breaking even lately and there's a decent monetary and supply reserve, but the war will require additional expenses that have to be covered.

The heavy tank model is finished and it's pretty useless, with 90 fuel per hex movement cost. Humanity currently has only ~3000 units of fuel in total altogether, so we'll mainly keep using light tanks and maybe try to field test the Mattis medium tank.

Oh, did I forget to mention that I've managed to sign a Protectorate pact with Dunkelstaat, our friendly farmer regime to the west? Not sure how that works with victory points/conditions thought. I have not actually seen any strategems that could allow me to integrate them into our Federation in the future if they so chose to, except for the "Offer Client" card.

UPDATED MAP
Only had time to mark the Majors.
zgrssd
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RE: Humanity: Zezerar B

Post by zgrssd »

ORIGINAL: L0ckAndL0ad

Oh, did I forget to mention that I've managed to sign a Protectorate pact with Dunkelstaat, our friendly farmer regime to the west? Not sure how that works with victory points/conditions thought. I have not actually seen any strategems that could allow me to integrate them into our Federation in the future if they so chose to, except for the "Offer Client" card.
There are Stratagems to Unify with and Annex Minors. Only in the beta, however. And cards are part ofthe savegame, so nothing you can do here.

Except: if they are your protectorate and are attacked, they automatically join you.
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

ORIGINAL: zgrssd
There are Stratagems to Unify with and Annex Minors. Only in the beta, however. And cards are part ofthe savegame, so nothing you can do here.

Except: if they are your protectorate and are attacked, they automatically join you.
Oh, I did not know that. Thanks! Pity, but changes almost nothing, because I'm okay as long as we live in peace, integrated or not. I can ask them to pay the taxes though, which I find to be rather fair.

2nd and 4th Brigades meet resistance! Light Tank Bn attached to 4th Bde attacks enemy "Mechanized Raider Battalion" of combined arms militia units and suffers casualties.

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5th MG Infantry Brigade (Mot) is raised at Hindenburg. As per usual, it is reinforced with motorized artillery and light tank battalions. "FORCE VIOLET" will be deployed on eastern front.

In other news, Verdun Pax offers us to implement scientific cooperation agreement. I hesitate. We're yet to sign a Non-Agression Pact, because their current Parliament majority is against it, but their administration wants us to share our scientific discoveries. Hmmm. I see Verdun Pax as allies in the future, but without a NAP I feel like we could be taken advantage of for a limited time and then get attacked when they feel like it. Verdun Pax is currently leading in all categories in terms of victory points, and I'm sure they have better technologies and more troops deployed already.

Their reluctance to sign NAP is concerning.

Let's hear the public opinion. Here's a poll that's going to be available for the next 19 hours.
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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

Y319, Late Fall

Short update. We've signed a Scientific Research Agreement with Verdun Pax. War with Hochstaat is going decently on both fronts so far. But as our forces are stretched thin, marauders have invaded from over the Wall. Units of the 1st Bde were redeployed by rail to the west to meet and neutralize the threat.

I made contact with the last major regime I was yet to encounter - Primillo. They're currently second best after Verdun Pax in terms of victory points. I still know little about them, but they're Republicans, with Syndics faction having a majority (60%) in their Parliament. Corporatists and Realpolitikers are in the minority (20% and 15% respectively). Their lands are located to the east, bordering with Hochstaat there.

I've spotted some GR units in Verdun Pax and Primillo service. VP have scavenged madly awesome Monitor tank somewhere, and Primillo got an old Mobile Shield. They are both nuclear powered! Sick!

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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

Schwartzbruck falls!

The enemy stood no chance. Isolating the target area is key for MOUT. The fall of the defender is then inevitable. Combined firepower of two indy artillery battalions made a good impression on the defenders, and then the infantry from the 4th Bde and two light tank battalions took the city in one major battle.

Another city on northern front is super close by, Naxwitz. It's next on our list of targets.

With increased items & supply expenditures due to combat action and motorized movement of units, we started experiencing some money problems. I tried increasing the taxes again but failed. This may stall our offensive somewhat.

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RE: Humanity: Zezerar B

Post by L0ckAndL0ad »

Y322, Winter

I resign

Humanity kept growing south, establishing a new city, called Midway.

The war with Hochstaat was going fine, until I got careless and overstretched my forces too thin and too far from the capital too quickly. Logistic system on the enemy territory was made of countless small roads, like a complex web. I was hoping that our existing bases would be sufficient to fulfill the needs of the front, but it almost turned into a disaster. Thousands of soldiers were left without food and ammo. Countless equipment had to be abandoned.

But I managed to restore the situation to normal, before it was too late. I stabilized the front and built additional logistic bases in the new region. All that should help my successor to finish our current mission - defeat the Hochstaat.

Actually, defeating their forces wasn't that hard. They fought with little planning, disorganized and uncoordinated. Most of their existing forces were defeated in detail by our brigades. There's still a lot of fighting to be done, but the tide has been turned.

We share technology with our southern allies. Though there's still no non-aggression pact in place. We are not afraid, really. We seek peace and prosperity, and expect the same from them. Even if peace fails, we will still prevail, because we're prepared to defend our land.

We've built great cities, where private enterprises prosper, where there's no food or water shortages, where medicine is readily available to those who need it. Government's size and footprint is as small as was outlined at the beginning of our story.

People seem to like me. I step down as a President who is "loved". Not sure what else to add.

Some stats.

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