The uses of artillery

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lloydster4
Posts: 174
Joined: Fri Jun 19, 2020 8:13 pm

RE: The uses of artillery

Post by lloydster4 »

ORIGINAL: Jorge_Stanbury

Is there any use/ advantage for low caliber artillery?

Cheaper to produce, uses less ammunition, and uses less logistics for strategic movement.

One interesting quirk about artillery: increasing the caliber of the gun only has a modest effect on the attack value. But, it also increases the number of attacks performed per combat turn. Art will never be able to match the Soft Attack of a direct fire platform, but the extra attacks make it quite effective.
LordAldrich
Posts: 95
Joined: Tue Sep 30, 2014 4:53 pm

RE: The uses of artillery

Post by LordAldrich »

ORIGINAL: lloydster4

ORIGINAL: Jorge_Stanbury

Is there any use/ advantage for low caliber artillery?

Cheaper to produce, uses less ammunition, and uses less logistics for strategic movement.

One interesting quirk about artillery: increasing the caliber of the gun only has a modest effect on the attack value. But, it also increases the number of attacks performed per combat turn. Art will never be able to match the Soft Attack of a direct fire platform, but the extra attacks make it quite effective.

Just to elaborate on this, units loose readiness (and entrenchment?) on each hit - so artillery's extra attacks might not kill the target outright, but it will shred through readiness and entrenchment, which is exactly what you want when you're using artillery to soften a target prior to a direct assault!

The extra attacks are also great defensively because anything that takes fire (probably) won't break-through your lines that round. Extra attacks mean extra targets which means fewer breakthroughs.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: The uses of artillery

Post by zgrssd »

ORIGINAL: Jorge_Stanbury

Is there any use/ advantage for low caliber artillery?
The weight is currently irrelevant. Until that changes:
- less ammo consumption
- cheaper to make

Stronger artillery tends to get extra attacks, even if the score for each attack do not go up.
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: The uses of artillery

Post by zgrssd »

ORIGINAL: Twotribes

Should have increasing movement penalty for bigger foot transported Guns. the 2 or 3 lowest no penalty then a small penalty getting a little bigger with each caliber.
The mechanic just needs a total rework. I had some sugestions for that at least for mobile artillery. Maybe he could adapt it to human-drawn one as well?

https://www.matrixgames.com/forums/tm.asp?m=4836910
lloydster4
Posts: 174
Joined: Fri Jun 19, 2020 8:13 pm

RE: The uses of artillery

Post by lloydster4 »

For non-motorized art, there could be a scaling penalty to readiness lost per AP of movement. In other words, the heavier the gun, the more readiness lost when dragging it around.
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